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Artist Review’s Art Career – Did I waste my life?

by Ben February 08, 2023 in Thoughts 0 comments tags: art, artist, career, job, jobs, personal, work

Artist Drawing Selkie

 

The goal of being an artist

 

From a young age I was fascinated by art. Specifically, all the visual media you'd expect a boy a come into contact with- cartoons, comics, video games, anime. For some reason my passion for art only grew as I got older and I decided to turn it into a career. Over 20 years later, I wonder- was it worth the struggle?

 

I always wanted to express my passion for the things that brought me joy. I wanted to share this passion through my creations, to inspire others. And in some small way, bring joy to those who aren't able to create their own art, yet want it to feature somewhere in their lives.

I may not have been trying to develop a cure for illness or bring world peace, but at least it was a goal. Sometimes just having the goal to begin with was enough to get me though tough times in life. Times when my art wasn't enough to pay the bills, when I became seriously ill or when I'd deal with the loss of a loved one.

Pursuing my artistic ambition was a great thing.

 

Every career is going to have a list of pros and cons

 

- If I'm going to spend a huge part of my life working, it might as well be doing something I'm interested in, right?

Below I've listed some of the top 10 pros and top 10 cons when it comes to working as an artist:

 

Career as an artist PROS:
  1. Creative fulfilment
  2. Flexibility in work hours and location
  3. The ability to express oneself
  4. Potential for financial success (un-capped income)
  5. The ability to impact and inspire others
  6. Constant learning and improvement
  7. Opportunities to work in a variety of mediums and styles
  8. The ability to turn passion into a profession
  9. The opportunity to work independently
  10. The ability to work on meaningful and impactful projects.

 

Career as an artist CONS:
  1. Financial instability and unpredictability
  2. Difficulty in finding steady work and clients
  3. Lack of job security
  4. Constant competition and rejection
  5. The need to continually market oneself
  6. The pressure to consistently create new and successful work
  7. High likelihood of low pay and limited opportunities for high-paying work
  8. The need to continually adapt to industry changes and technological advancements
  9. The challenge of balancing creativity and commercial success
  10. The potential for criticism and rejection of ideas, which can feel personal

 

In my previous blog post about "being an INTJ artist", I mentioned how I'm "high up on the negative emotions spectrum". The result = being someone who has a much greater need for security.

Unfortunately, due to some of the cons listed above, this gave me a problem. A big problem. Deciding to become an artist, musician, dancer or indeed, anything most people enjoy and engage in for free, as a hobby, means a high probability of financial struggles if turning such activity into a career. That's just the hard truth of it. Indeed, a lack of cashflow was something I battled with constantly.

When it comes down to the questions of "did I waste my life?" and "was it worth it?", it's only something I consider when reflecting upon the sacrifices I made. I was forced to live with certain restrictions. To live a modest life. I couldn't afford the latest gadget, to move out when I wanted, or settle down with a family. Surviving and 'getting by' took up too much time and attention. 

Pursuing my artistic ambition prevented me from having a "normal" life.

 

I often wonder if I would have gone into the artist game if I was aware of the many obstacles I'd need to overcome? ... Probably! Like I say, without the art career goal, I might have been completely lost or without hope. If I'd pursued a run-of-the-mill job to pay the bills, perhaps I'd ultimately end up living with regret for never making a good go of the art career?

 

However, it certainly would have helped to have been prepared for some of the dragons I'd need to slay in order to pursue this artistic journey. I want to discuss some of the obstacles I've faced, offer some advice and, hopefully, aspiring artists can then walk away a little more informed than before.

 

BlogFeature Artist Jotaro Sketch

 

Obstacle 1: Learning your Craft

 

Before working as a pro, you need to be able to produce work to a professional level. Learning a new skill is never easy, and this is especially true when it comes to drawing and producing art. It requires a lot of dedication, patience, and hard work, and it can often be frustrating and overwhelming. 

 

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Overview: 

 

One of the biggest difficulties in learning to draw and produce art is developing the technical skills needed to create the images in your mind. This requires a lot of practice and repetition, and it can be frustrating when you're not able to get the results you want right away. You may find yourself comparing your work to others and feeling like you'll never be as good, but it's important to remember that everyone starts at the same place.

Another challenge is finding the time and motivation to practice. It's easy to get discouraged when you're not making progress as quickly as you'd like, and it can be tempting to give up and move on to something else. However, I learned it's important to keep pushing through and to keep practicing, even when it's tough. Learning to draw and produce art is a journey, and it's not something that you'll master overnight. It takes time, patience, and dedication to become a skilled artist, but with practice, you'll get there.

In conclusion, learning to draw and produce art can be a challenging and difficult journey, but it's also one of the most rewarding things you can do. With time, patience, and dedication, you'll be able to develop the skills you need to create the art you've always dreamed of, and you'll be able to see the world in a whole new way.

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Obstacle 2: Taking Commissions

 

After getting to a point where I was capable enough to turn out a half-decent character artwork, I started out by taking commissions for people who wanted custom artwork. I was always amazed at first that there were strangers out there who would pay for me to work on their projects on a freelance basis. During my teen years, and without easy access to answers on the internet,  I naively expected that working as a professional illustrator meant going to a studio and being employed full time.

 

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Overview: 

 

Taking commissions as an artist can be a great to way to generate your income, but it can also be a significant obstacle, especially for those who are new to the art world. Commissioned projects require artists to work closely with clients, who may have different ideas and expectations about the final product. This can be a challenge for artists who are used to having complete creative control over their work.

One of the biggest obstacles in taking commissions is managing client expectations. Both private individuals and companies often have specific ideas about what they want the artwork to look like and how it should be executed. Artists must be able to balance their own creative vision with the client's needs, while also ensuring that the final product meets the client's standards. This can be challenging, especially when dealing with clients who may not have a strong understanding of the art world.

Another obstacle is managing the timeline and budget. Commissioned projects often come with strict deadlines, and artists must be able to work efficiently and effectively to meet these deadlines. Additionally, clients may have a specific budget in mind, and artists must be able to work within these constraints while still delivering a high-quality product.

Artists must also be aware of the legal implications of taking commissions. It is important to have a clear and detailed contract in place that outlines the scope of the project, the deadline, the budget, and any other relevant details. This can help to avoid misunderstandings and disputes down the line.

Another challenge is finding the right clients. Private individuals and companies often have different needs and preferences, and artists must be able to cater to both. For example, private individuals may be looking for a unique piece of artwork to decorate their home, while companies may be looking for something that represents their brand or promotes their products. Artists must be able to understand these different needs and tailor their approach accordingly.

In conclusion, taking commissions as an artist can be a great opportunity, but it also comes with its own set of challenges. Artists must be able to manage client expectations, work within tight timelines and budgets, navigate legal issues, and find the right clients. With hard work and persistence, however, artists can overcome these obstacles and make a successful career out of commissioned projects.

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Obstacle 3: Diversifying your skills

 

As I gained more experience and recognition, I started working on a number of how to draw manga books. These books were a great way for me to share my knowledge with others who were interested in learning about anime and manga. I loved helping people achieve their artistic goals and it was a great feeling to see others succeed because of my work.

After years of working in the world of anime and manga, I decided to branch out into web design and graphic design. I wanted to challenge myself and see if I could create stunning designs in a different medium. But most importantly, I needed to find new ways to boost my income and back in the early 2000s, web design became a big deal.

 

[blockquote quote_type="" author_name="" width="100%" float="left"]

Overview: 

 

Being an artist can be a rewarding and fulfilling career, but it can also be challenging to make a living solely through your art. Many artists find that diversifying their skills into other fields, such as graphic design and web design, can help increase their income and provide more stability in their work.

Graphic design is a field that requires a combination of artistic ability and technical skills. Graphic designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, or captivate consumers. The field has grown in recent years with the rise of digital media and offers many opportunities for artists to use their creativity in new ways.

Web design, on the other hand, involves the creation and design of websites. This can include everything from creating website layouts and user interfaces to writing code for various functions and features. A web designer must have a strong understanding of the latest design trends, as well as a good knowledge of web technologies, such as HTML, CSS, and JavaScript.

Diversifying into these fields can provide artists with a new source of income and can also help them gain regular work. Many businesses and organizations need graphic designers and web designers for various projects, and having these skills can make artists more attractive to potential clients and employers.

However, diversifying into other fields is not without its challenges. Artists may need to spend time learning new software, programming languages, and design techniques. They may also need to adapt to different design styles and processes, which can be difficult for those who are used to working in their own unique style.

Despite these challenges, diversifying into graphic design and web design can be an excellent way for artists to increase their income and stability. It can also provide them with new opportunities to showcase their creativity and reach new audiences. Whether it's through creating unique and eye-catching designs for websites, or by developing engaging visual concepts for marketing materials, diversifying into these fields can help artists reach new heights in their careers.

In conclusion, diversifying into graphic design and web design can be a valuable step for artists looking to increase their income and stability. While it may involve a learning curve, the rewards can be significant, including new opportunities to showcase their creativity and reach new audiences. With hard work and dedication, artists can successfully expand their skill set and reach new levels of success in their careers.

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BlogFeature Artist Dio Sketch

 

Obstacle 4: The Lonely Artist

 

Working on my own all the time wasn't easy. After years spent working as a web and graphic designer, I branched out to become a part-time tattoo artist. Not only did this help give my eyes a break from an entire day of staring at a screen and dealing with constant eye-strain, but I was able to get some social time with my customers face-to-face. 

It was a great opportunity for me to combine my love of art with my desire to help others. I was always amazed by the transformations that people underwent when they got a tattoo and I loved being a part of that process.

 

[blockquote quote_type="" author_name="" width="100%" float="left"]

Overview: 

 

One of the biggest challenges that many artists face is the loneliness that often comes with being self-employed. It's not uncommon for artists to spend long hours working in solitude, without the social interaction and support that a traditional workplace can provide. This can lead to feelings of isolation, burnout, and decreased motivation.

However, there are ways to mitigate the loneliness of being an artist. One option is to seek out alternative forms of employment within the art industry. For example, you can work as an art educator, museum curator, or gallery manager. These jobs allow artists to be surrounded by the art world and engage with a community of like-minded individuals on a regular basis.

Another way to combat loneliness as an artist is to seek out opportunities to collaborate with other artists. This can be through group exhibitions, artist residencies, or simply by reaching out to other artists in your community and setting up regular critique or brainstorming sessions. Collaborating with others can provide a sense of community, and can also lead to new friendships, mentorship opportunities, and professional growth.

Additionally, many artists find it helpful to join professional organizations or attend art-related events and workshops. This can provide a sense of connection with others in the industry, as well as a chance to network, share ideas, and stay up-to-date with the latest developments in your field.

Finally, it's important to maintain a strong support network outside of your work as an artist. This can include friends and family, or other groups that share your interests and values. Having people to talk to about your experiences and challenges can help to alleviate feelings of loneliness and provide a source of emotional support.

In conclusion, being an artist can be a lonely experience, but it doesn't have to be. By exploring alternative employment options within the art industry, collaborating with other artists, joining professional organizations, and maintaining a strong support network, you can mitigate the loneliness that can come with being self-employed and find fulfilment and satisfaction in your work.

[/blockquote]

 

Obstacle 5: Selling your Art

 

Despite my success as a tattoo artist, I eventually decided that it was time to take my career to the next level. I wanted to focus more on my fine art and sell my artwork to a wider audience. I started selling my artwork and prints online and at conventions, and I was amazed by the response I received. People loved my artwork and I was quickly able to build a loyal following.

Although the art of selling was yet another new skill that needed to be learned.

 

[blockquote quote_type="" author_name="" width="100%" float="left"]

Overview: 

 

Selling art as an artist can be a significant obstacle for many creative individuals. The process of promoting and marketing one's artwork is often challenging, time-consuming, and requires a great deal of effort and persistence. In today's competitive world, artists must find unique ways to stand out from the crowd and attract potential buyers.

One of the biggest obstacles in selling art is finding the right audience. With the rise of technology and social media, artists are now able to reach a broader audience than ever before, but they must still navigate the complex and crowded market to find their ideal customers. The challenge is to find the right platform that reaches the right people and effectively showcases the artwork. Additionally, artists must also consider the cost of promoting and marketing their work, which can be significant and may eat into their earnings.

Another obstacle in selling art is the perception of value. While art is subjective, many people may not understand or appreciate the value of an artist's work, making it difficult for them to justify paying a high price for it. Furthermore, the prevalence of imitation and counterfeit art has led to a distrust among many buyers, making it harder for artists to sell their original works.

In addition, artists must also contend with the challenge of establishing a reputation and gaining recognition. Many established artists have spent years building a following and a name for themselves, and it can be difficult for new artists to break into the market. Even with hard work and persistence, there is no guarantee of success, and many artists may face rejection and criticism along the way.

Lastly, artists must also manage the cost of supplies and materials, which can be high. They must be able to invest in their craft and purchase the right tools and materials to produce their work, while also making sure that they do not overextend themselves financially.

In conclusion, selling art as an artist is not an easy task and requires persistence, effort, and a well-thought-out strategy. Artists must find ways to overcome obstacles, including finding the right audience, establishing a reputation and gaining recognition, and managing the cost of supplies and materials, in order to achieve success and make a living from their passion.

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Artist Drawing Sci Fi Girl

 

I didn't waste my life

 

There were many times when I was filled with doubt. I was always worried that my work wasn't good enough, that no one would appreciate it, or that I wouldn't be able to make a living as an artist. But despite these fears, I never gave up. I continued to work hard, perfecting my craft and expanding my portfolio.

Now, years later, I am proud to say that my hard work and determination have paid off. I am now a successful artist and illustrator, selling my artwork and prints online and at conventions. I am grateful for all of the opportunities that I have had in my career, and I am proud of what I have accomplished.

My journey as an artist has been a rollercoaster of ups and downs. But through it all, I have remained true to my passion and my love of art. I am proud of who I am today and I am grateful for all of the opportunities that I have had in my career. I hope to continue to inspire others to follow their dreams, just as I did, and to never give up on what they love.

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Creating My Own Table Top Card Game

by Ben August 26, 2021 in Art Talk, Thoughts 0 comments tags: board game, card game

Homemade Game Title

Board games

Over recent years I've broken away from video gaming and have found myself more regularly playing table top games (TTG). I was always a fan of Scrabble, Boggle and Pictionary and would play lesser-known adventure game 'Talisman' for hours a time as a kid. 4 or 5 years back I discovered Catan, Ticket to Ride and Pandemic. These 3 in particular being known as 'gateway games' to modern board gaming. From there I stumbled into plethora of modern board games such as those listed on sites like BoardgameGeek and the many game campaigns running on Kickstarter.

The global pandemic and lockdowns of 2020 and 2021 made TTG a more regular past-time. With so much our day-to-day lives becoming digitized I can see why the TTG hobby is increasingly growing in popularity. To engage in activities which aren't screen based, allow you to connect face-to-face with other human beings and be a part of the real world is never a bad thing.

 

It would be fun to make my own game!

I felt inspired to try creating my own game. Nothing massively complicated, but also something with enough depth to want to play more than once or twice before shelving it. I'm not a pro game developer and not expecting this to be a global hit, but do hope to invent a cool little game and have some fun in the process. If I sell it after all is said and done, great! If not, I'll still get a lot out of making it. I can't lose :)

 

The brief I gave myself:

  1. Keep it somewhat simple: E.g: A 2-Player game limits the amount of time needed to play-test at various player counts.
  2. A head-to-head game e.g. 7 Wonders Duel as opposed to Co-Op games like Pandemic and Forbidden Island.
  3. Must have a small footprint. Too many games these days come with boxes full of playing pieces, miniatures and additional expansion add-ons. There's a limit to the amount of huge box games a person can store in their home.
  4. Is it possible to make it with using cards only? While I love tactile playing pieces and minis, a card-only game would likely be easier for a newbie like me to get manufactured.
  5. Stick to what you know. Although being a gamer all my life, the world of TTGs is vast. I'll use knowledge of the 60 or 70 TTG I've played to create something original. I want to limit second-guessing if my ideas have already been done elsewhere or over-doing it with market research.

 

Adding Game Mechanisms

As with Videogames, TTG come in many different shapes, sizes and forms. 'Game mechanics' - a term more typically associated with digital games has found a home within modern TTG. Examples of these include: area majority, card drafting, deck building, take that, worker placement, story telling, push your luck.

 

Concept 

The first step was be to come up with a concept. After a few conversations with my brother about the prospect of creating a game, I decided to go with a shooting battle game. You'd fire missiles / bombs / cannon balls / projectiles represented by cards laid out in front of you. Your opponent would do the same. Whoever displayed the most powerful cards would be awarded the highest damage score and win the game.

 

Fleshing out the idea

Rather than shoe-horn in specific game mechanics from the start, we discussed how to create a basic scoring system. We came up with.:

  • Players starts with 6 cannon cards (each a different colour) dealt and laid out in front of them in a line. 
  • Each coloured canon card, 1 through 6, faces off against each opponent's gun's, 1 through 6.
  • Players are then dealt a hand of coloured cannon ball cards.
  • Each players take turns laying ball cards in front of the corresponding gun colour in order to increase fire power.
  • Players are given 4 rounds of being dealt a hand and laying down coloured ball cards.
  • End the game. Score 1 victory point (max of 6) for having higher damage score (more ball cards) in your cannon than the one it faces.

Then I thought of ways to increase your score. Rather than just adding more coloured balls, Upgrade cards were introduced. Some would, for example, multiply the coloured ball damage, while others would allow you to defend against incoming damage. There would be less upgrades than balls and there would be a limit to the amount any 1 cannon could be upgraded by.

Homemade Game

 

Adding another layer

I'd brainstorm several more Upgrade cards as well as Ability cards. These would give options such as randomly removing a card from your opponent's hand or allowing you to take an extra couple of cards for free from the top of the deck.

It was time to add another condition of victory. In order to win you'd need to fire the cannons by obtaining an Ignition source Card and Gun powder Card. These can be collected during one of the 4 rounds of cards being dealt. In addition thought it wise to create a shop. This would be represented by a range of 3 cards+ Ignition and Gunpowder cards which would always be available to 'Buy'. You'd use an obtained Coin card or trade in/discarding any 3 cards from your hand to purchase from the shop. This way each player had no excuse to not at least fire off a cannon during the final phase of the game.

The game now includes mechanics including: a Variable Set up, Card Drafting, Deck Construction, Hand Management, a Trade Market, Take that, Card Layering, A tug-of-war style of back and forth, then the final, exciting showdown! For a simple game with only 6 points needed to win, I'm hoping it has enough elements to make it strategic and challenging, but with enough randomness to give anyone a chance for victory.

The game, 'Total Blast' was ready to play test!

Homemade Game

Does it work?

I created a mock-up of the cards in the game just using clip-art and hand written notes. Cards were printed on scrap paper. Not ideal, but did the job.

After 4 play tests with 2 different opponents it worked surprisingly well. Each game took around an hour with extra time spent teaching the rules. Breaks were taken in between to discuss improvements and adjustments. Particularly balancing the cards takes some thought. I want to make sure certain Upgrades are fair and don't cause 'glitches' when used in conjunction with other cards.

Homemade Game

The game is fun! I want to play it again. I'm now trying to check in with my brain to make sure I'm not biased because I created it or because friends and family don't want to let me down. I'll continue to play test and ask for honest feedback and go from there. For what it is, I think like I've nailed it 😀

Homemade Game It looks a mess, but makes perfect sense when you play it, trust me 😎 

 

What Next?

I've begun writing out a final rule book. Something which will continue to be tweaked as further play tests continue. The main thought now is- it needs a professional look. With a card game like this the graphics and artwork could make or break it. Illustration and design is my profession so that'll come in useful! I finally get to commission myself to work on my own project for a change. I'm looking forward to it.

I've not decided on art style, or even theme. Perhaps it will be set in ancient China? In space? On pirate ships? In a medieval fantasy world? And then what will the card art look like- Comic style? Manga? Painterly concept art style? I'm pretty adaptable when it comes to illustration, so that gives me options. Maybe too many options?

I'll start with a few sample cards - 1 for the cannon, 1 ball card, 1 character card and use those as a base to work from for the remaining 98+ cards. Stay tuned.

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Unicorns – Glow in the Dark Colouring Book

by Ben July 21, 2021 in Art, Art Talk, Thoughts 0 comments tags: coloring book, unicorns

Unicorn Manga Blog Pic

 

Unicorns Coloring Book CoverMy latest book is published!

A new project has been added to my Portfolio - A manga style Unicorns Colouring book featuring a selection of pages which glow in the dark! I'd considered the idea of creating a colouring book for at least a decade. In 2020 I finally got the opportunity to create one. Red Bird Book publishers asked me to work on a special Glow-in-the-dark book for their client Thunder Bay Press in the USA. 'Unicorns and Mystical Creatures' has been available to buy for nearly a year now.

It's sold tens of thousands of copies and has received a fair amount of praise and positive reviews since. While I've certainly drawn enough unicorns to last me a life time, I wouldn't say no to working on another colouring book whereby I get to pick the theme. Monsters perhaps? 🙂

 

When is the next colouring book coming?

Customers who'd bought the Unicorns book often ask when my next colouring book is coming out. The short answer - there isn't another book in the works as of right now. I've had a few publishers ask if I'd work on a number of other colouring books since finishing Unicorns. We got so far as producing sample covers and a few pages of content for books on the theme of: Tattoos, Dream Catchers, Kaleidoscope patterns and Horror. Although due to budget constraints we couldn't quite make it work.

I'd be happy to work on another, but because of the amount of artwork needed to produce a good quality 96 page colouring book, I'd need to make sure there was sufficient funds to make it viable. It's tough- the market is saturated with colouring book options. I even noticed one on Amazon the other day which used one of my artworks for the cover - illegally and without permission!

Although with so many sub-par books to choose from, it seems like a good idea to create a series of premium books. Books which have a lot of nice, high-quality drawings to colour on good quality paper. Perhaps also including how-to guides and advice showing how to use more advanced shading techniques? If you're a book publisher that wants to make this happen, let me know.

In the mean time I look forward to seeing what artists and colourists alike can do with the Unicorns book 🙂

 

Here's a few coloured samples from the book:

[caption id="attachment_5031" align="aligncenter" width="940"]unicorn coloring 01 Colours by @colorfulcarey on Instagram[/caption]

 

[caption id="attachment_5032" align="aligncenter" width="842"]unicorn coloring 02 Colours by @bizzie_lizzie.art on Instagram[/caption]

 

[caption id="attachment_5030" align="aligncenter" width="930"]Unicorn and Man Art Art and Colours by myself - Little tester with some new marker pens.[/caption]

 

Other designs:

I printed out a couple more of the illustrations I'm created from the book. A Mermaid and Harpy. These were added to A3 Bristol board so I could give them the marker pen treatment. I used a inexpensive set of bullet-point markers to colour these. While I prefer using brush markers, these can certainly do the job.

[gallery size="medium" type="rectangular" ids="4609,4608,4606"]

[gallery size="medium" type="rectangular" ids="4615,4613,4612"]

 

Horror Book:

As mentioned earlier, I didn't end up working on a sequel, although here's some work-in-progress images for the Horror colouring book which didn't quite happen. I hope you find these interesting. I like the first Haunted Horror sketch, although it was deemed too sexual even though it's for an adult colouring book. I guess the client felt ghouls looked as though they were preying on the girl?

[caption id="attachment_5037" align="aligncenter" width="900"]Horror Cover sketch 1 Horror Cover Sketch 1[/caption]

 

I then amended to the second Hellish Horrors sketch. I like this one even better and makes it clearer that the girl is the one in charge here! Again, client not convinced. I needed to try again with a different idea.

[caption id="attachment_5038" align="aligncenter" width="900"]Horror Cover Sketch 2 Horror Cover Sketch 2[/caption]

 

I designed the 'Head full of Horror' illustration. I liked the pun for the potential title and thought it would be impactful. It wasn't accepted.

[caption id="attachment_5039" align="aligncenter" width="900"]Horror Cover Sketch 3 Horror Cover Sketch 3[/caption]

 

Eventually the corpse/ ghoul bride and skeleton groom below was deemed a little more wholesome. They loved it! I especially liked the 'Eyes-cubes' in the glass.

[caption id="attachment_5036" align="aligncenter" width="900"]Horror Cover Color Horror Cover Final with Colour[/caption]

 

Making use of colouring books

With books like this, I always wonder how much detail is too much detail to include in a drawing? I've seen some colouring books which are effectively fully-rendered, grey-shaded pencil drawings which are presented as colouring pages. I'm not sure I like this idea. What do you think?

Someone choosing to colour a single page from the book might take several hours to finish. With close to 100 pages in a single book, it becomes a project which could take several months. With so many pages one could potentially colour, it seems to be the case that a colourist will more typically choose to work on just a few pages from each colouring book they buy. In the end I guess it's best to have a variety. Lots of details on some pages and not so much on others. If you like colouring books, let me know in the comments below what kinds of themes and styles you like colouring best.

 

Unicorns & Mystical Creatures was available to purchase via this site's Shop [Edit: I've now sold out! Sorry]. For Americans- you might find it available on Amazon, Wall Mart and Barnes and Noble. The Project / Case Study about this book can be found in my Portfolio here. If you'd like to share your coloured pages from the book, send me a message or link to your social media. I'd love to check them out 🙂

Unicorns Manga Coloring Book

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Art Theft: The Battle Continues

by Ben July 08, 2021 in Art Talk, Thoughts 2 comments tags: art, art theft

ben art banner1

My Art theft experience

It's still happening. Every month dozens of new products spring up on the internet featuring my artwork. Art which I'd not given permission to use. I'm not a fan of my work being taken by someone else without consent- especially when it negatively impacts sales of my own products. I've added a video discussing (and ranting about) my experiences on YouTube and thought I'd share it here:

 

 

Removing infringements

After posting the video, I went on to remove 182 instances of copyright infringement! That's at least 300 removals so far in total. There's still more which needs taking down, and no doubt there will be hundreds more to remove over the coming year. For now it's a job I'll have to maintain like cutting my hair or mowing the lawn. If anyone reads this and wants to use my work, that's fine: For non-profit use, be sure to include my name and a link back to this site. For commercial use, send me a message and we can discuss rights to licence high-res versions of artwork you're interested in.

 

Your thoughts

Has art theft of this nature always been around? Am I wasting time by stressing over it? If people take your art/music/writing/content and sell it without permission online, would you try to do anything about it? Should companies such as eBay or Amazon for example take more responsibility for moderating products for sale on their platforms? If so what might you suggest they do about it? I'd love to know your thoughts.

Also see my previous related posts: 'Art theft and stealing images online' and 'Art theft and further criticism of pod sites' and most recently 'Art theft: The Story continues' for further reading.

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Myers Briggs Type Indicator – Being an INTJ Artist

by Ben June 11, 2021 in Art Talk, Personal, Thoughts 0 comments tags: #arttalk, personality

artist pic1

 

MBTI and Art

Much of my life has been spent attempting to understand both myself and the world I inhabit. Part of this journey of discovery involved reading up on Psychology related topics where I'd learnt about the MBTI (Myres-Briggs Type Indicator). It's a test to reveal which 1 of 16 specific personality types you resemble. You can take the test here if you're interested in seeing which type you belong to.

My type? INTJ. I'm a person with the Introverted (I), Intuitive (N), Thinking (T), and Judging (J) personality traits.

"These thoughtful tacticians love perfecting the details of life, applying creativity and rationality to everything they do. Their inner world is often a private, complex one", says 16personalities.com.

Are all INJTs artists? From what I've found, most aren't! INTJs like myself are usually given the label of 'Architect' or 'Strategist'. I should be the type to work as a scientist or analyst, playing chess and reading technical books for fun. While I do enjoy analysing things, playing board games and would often rather read a manual or something more factual than fiction, I also love art and design. Rather 'ISFP' types are often considered to have the artist personality type in the MBTI world.

As a side-note, 'Psychology Junkie' assigned a Myres-Briggs type to a list of famous fine artists with different personalities on their site. It's interesting but may not be completely accurate. It at least highlights the fact that no matter your personality, there's potential for you to become an artist if that's what you want to do. 

 

My Experience and thoughts...

One thing I often felt didn't quite work with the MBTI was determining a person's stress sensitivity. Whether or not an individual is more prone to positive or negative emotions makes a big, noticeable difference in one's life choices, habits and interests. Unlike another personality model- 'The Big 5', stress sensitivity wasn't taken into account with the MBTI. Take the big 5 test here. Although 16personalities.com have added a suffix of T for Turbulent / stress-sensitive types and A for Assertive types to help address this. Although this does now kind of indicate 32 potential personality types and starts to defeat the purpose of pigeonholing in order to make quick generalizations. Suffice to say, MBTI is not the perfect personality model, but is still useful.

The reason I bring this up is because unfortunately for me I'm high up on the negative emotions spectrum. A guy with the 'Turbulent' INTJ variant who's easily stressed and cautious. And so my experience of being an INTJ artist might differ from the next INTJ. I want to discuss my experiences all the same.

[Aside: Having a more cautious personality can have it's advantages. Without going in depth; You'll be less likely to get involved in risky activities or having accidents. It'll make you more aware of and considerate towards the people around you - an otherwise common criticism of the INTJ type. To know stress and negativity so well allows one to fully appreciate positivity when it does arrive.]

 

Why do you create the things you do?

It's a deep and interesting question.

I would speculate that the type of art you focus on i.e. the theme and style would have some correlation to your Myers-Briggs personality type. Although I'm sure other personality dimensions such as orderliness and agreeableness could be used to more likely determine the theme and style an artist tends to prefer. Our tastes are shaped by both our innate personalities, but also the experiences we've had throughout our lives. Having grown up on 80s cartoons as a kid, then moving to anime into my pre-teens ensured a desire to imitate what I thought was inspiring. Hence I went on to produce and sell a million copies of manga related art books as an adult.

 

Being an INTJ makes me very forward-thinking

When it comes to creating art, I'm often focused on the end result rather than process. This can be challenging when I have a 50 hour image waiting to be created and I'm not always 'in the moment'. I've often felt agitated or unsatisfied until I'm on the home stretch and working on the last 10-20% of an image.

 

I want to bring beauty into reality

My philosophy for creating has always been "because it looks cool". A sentiment I share with one of my favoured anime directors Yoshiaki Kawajiri. As well as comic artist Todd McFarlane. I care about the aesthetics more than the deeper meaning behind the image. Every artwork an artist creates will communicate something, but my aim is to convey my own tastes with a literal illustration. Style, technique and subject often takes precedent over producing narrative, mood, something abstract and ambiguous.

Don't get me wrong, I can walk into a modern art gallery and understand what I'm looking at, unlike the laymen who might question "what the hell is this supposed to be?", but I have little interest in producing modern art and hate the pretentious side to it. Ascribing meaning to nothing then giving yourself a pat on the back? Yuck!

 

I want to create perfection

If an image doesn't look as close to perfect as I'm able to produce, I'm unhappy. I'm bound by the limits of my own competency, so while I know I'll never achieve true perfection, if such a thing exists, at least I'll try to get as close to the best thing I'm capable of. Not that perfectionism is an INTJ specific trait, but there's satisfaction when the plan comes together and everything looks just right.

Expertness is important to me. In general I like to be good at everything I do. Perhaps it's some ego thing whereby I don't want to believe I'm as useless as I actually am? But certainly I'm happier when others can recognise my accomplishments. If art happens to be something I'm being praised for, then I'll continue to do it. But more important to what anyone else thinks, I want to produce work to my own self-imposed, exacting standards. 

 

Best suited art careers for INTJs

INTJs are not the typical, whimsical artist types. INTJs will need to find a way to make certain artistic roles work to suit their needs. I've spent the past two decades dabbling with different artistic jobs and some worked better for me than others. I list these below.

I appreciate no two INTJs are the exactly same, and in fact some won't even understand the point of art! But INJT types like myself are a testament to how it's still possible to pursue and succeed in different disciplines within the field of art and design.

Most art jobs are going to require 1- a lot of time on your own (being an introvert makes this easier) and 2- devoting a lot of time to building competency in your craft. If you happen to be an INJT, or even if you're not, here are some job options within the field of art and design:

 
Graphic Designer:

Graphic Design roles gives an opportunity to create but with tighter restrictions than working with a blank canvas and paint. For example, you might like the idea of exploring the subtleties of typography and becoming an expert on the use of lettering. It's direct, clean, to the point and serves a purpose. No messy paints required since it's mostly all digital. Freelancing from home might be the way to go if you don't like the idea of mixing with other employees in an office or studio.

 
Web designer:

Allows for planning how a site should look and function, while coding gives the mathematical and logical circuits of the brain a chance to fire up. There's something quite satisfying about being able to read a page of code as well as design the visuals for an attractive, functional site.

 
Illustrator:    

This can be for books, ads, promo material. I suspect that understanding the rules of art and design and then applying them is the best way to go for an INTJ type. There are rules to art such as composition and colour theory, and once those rules are established, being able to come up with a plan to maximize each design's potential is the way to go. Illustration has a clear goal to communicate something specific up-front. Often the best advertising illustrations are well thought out and witty, giving an INJT like myself an opportunity to make use of that part of my mind.

 
Concept Artist:

For those who love to create characters or environments for games and films. INTJs may prefer this as it requires becoming a competent technical artist. Non-INTJ artists who are keen to create but have no talent, little skill or patience may instead gravitate towards abstract, modern art or learn to blag their way to a successful art career. You can't blag a your way into a concept artist roll. Of all the artist fields, I would guess Concept art might be one of the hardest art professions to succeed in due to the fact it's so popular and already holds a large pool of highly competent artists. 

 
Tattoo artist:

One of the few art careers these days which will allow for a lot of time away from the screen. You'll be more likely to get praise from customers on a daily basis, which helps facilitate the need for acknowledgment of accomplishments. It means working with people and being social which introverts generally prefer minimizing, although it's primarily 1-1 communication. Having worked part-time as a tattoo artist myself for over 10 years, I can say that the aspect of dealing with customers can be challenging but has helped me grow as a person.

 
Animator:

Although having worked on a several basic animation projects, I've not professionally worked as an animator for any length of time. It requires technical skills and patience which an INTJ might have a better time dealing with. Although animation takes a long time to reach your future vision and it's often repetitive. Despite being a huge fan of anime, cartoons and animation, I've always been put off by the prospect of needing to devote an entire day or more just to make a character move an arm or walk from one room to other for example.

 
Manga / Comic Artist:

This requires high level of technical ability. If you can handle lot of time on your own, this will suit you. If you like to write and conceptualise your own stories, this is the career for you. Although most employed comic artists will end up spending much of their time working from another writer's script. Having a successful career as a manga ka (artist) or comic artist is extremely tough. I would imagine the task of conveying different emotions through characters might be a little challenging to INTJs at first also.

 
Fine Artist:

You'll specialise in a particular medium and concentrate on a particular subject matter and type of art i.e. landscapes, portraits. It allows for a lot of autonomy which is great, but you'll need to work on selling which will be the hardest obstacle for an INTJ as selling will involve interactions with other people either face to face or through online videos. Having the freedom to create whatever you want is the dream of many artists, but for most, monetizing your creations will be extremely difficult.

 

[Aside: Being an artist is not someone who does modern dance, plays drums or writes poetry. As per what was described in a Reddit thread I was reading while researching this post. All those things are considered creative pursuits, sure, but you're only an artist if you design and create something tangible in 99.9% of cases. There's no criticism towards being a dancer, musician or creative writer, however there's no point over complicating definitions.]

 

 

To finish off

While I love art, design and illustration I often wonder; if I were to re-play my life would I have chosen it as a career? It's probably too late to trade up this profession so I shouldn't have regrets. I've been doing it a while and couldn't bare to give up the 20,000 or so hours I've invested in my pursuit of art and design. I suspect that inheriting my dad's  traits (a fellow INTJ) while having an artistically minded mum encouraging my creative side would always lead me to where I am now?

I can't feel guilty for my time spent on art. And I'm sure I would engage in it even as a hobby, if not my career. To think of an idea and to then bring it into reality through one's creative endeavours is an amazing thing and a worthwhile goal. No matter your 'type', if you're making or improving something, even through analysis and carefully considered critique then you're on the right track. I would argue, to bring beauty into existence is one of humanities' most important contributions to the universe. What do you think? Are you contributing?

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I updated my Etsy Store

by Ben January 15, 2021 in Art Talk, Thoughts 0 comments

krefta etsy page

Thoughts about Etsy (as a seller)

I've had my Etsy store online for a few years now. Etsy being an online marketplace built to house arts, crafts and creations by original content creators, artisans and designers. I've never actively promoted it since the store here at Benkrefta.com lists everything I sell on Etsy and more. Also at a lower price since I do not need to pay Etsy's middle-man fees.

This isn't going to be a huge in-depth article about Etsy as a selling platform with how to guides on how to set up an Etsy store. Instead, just a few current thoughts I have after using it for a few years now.

 

Why do you have an Etsy shop, if you already have an online store?

Initially I set it up hoping to use it more as a marketing tool. A way to direct people from Etsy's market place to my shop here. As it turned out, people preferred just buying via Etsy. Despite mentioning this website on my Etsy page and profile and despite my products being cheaper here at BenKrefta.com, customers didn't seem to want to venture off-site. They were happy to simply complete their purchase through Etsy. Perhaps the thought of going to the source doesn't cross a potential customers mind? Or customers miss the call to visit my site? Perhaps it feels like too much effort to click an extra few links when the product is already right there in front of them? Perhaps customers value Etsy's buyer guarantee in the case something were to go wrong with an order?

Ultimately it doesn't really matter what platform a buyer purchases from. It's all good so long as the customer is happy with the price they pay and I'm happy with the price I get. It's just a shame I can't get to pass on the saving to customers I'm otherwise paying Etsy to host a product listing, process payments and communicate. I already have these facilities set up here.

In short, I've learned that it never hurts to list your products on as many platforms as possible. It's been a benefit to use Etsy in addition to my own website and generates additional sales I would otherwise not have had.

 

What's it like to use?

As selling platforms goes, It's not bad. Setting up and editing listings or multiple listings is straight forward. More so than my own site which uses the WordPress eCommerce module 'Woo Commerce'.

Payments reach my bank account within a day or two. Not instantly, which is a shame, but a lot quicker than Amazon.com for example. Amazon insists it holds my money for 3 months in case of needing a reserve to deal with potential returns and refunds.

Layouts are clean and everything works as it should without being overly complicated.

 

A battle against art thieves

One thing I, along with many marketplace sellers often complain about is the amount of businesses which abuse the platform. The site is set up for individuals and small businesses who produce handmade, niche products. However, there are way too many sellers on the site which will, for example, steal a load of images and content online then reproduce it on t-shirts, posters and apparel. Yes, it's against Etsy's terms of service, but there's so much of it and not always easy for a layman to tell who has the right to reproduce what. It becomes a complicated and time-consuming task to moderate. 

On a personal level, I've now seen 8 different sellers who have stolen my artwork and attempted to sell it printed onto products without my permission on Etsy. I don't even regularly search for it, and often just stumble across my stolen art. No doubt there's someone on Etsy right now attempting to profit from my work illegally. I've simply not got around to finding it yet.

I have managed to get my artworks removed from each of the Etsy seller's listings. However as far as I know the offending sellers have never received any disciplinary action or been banned from the site for breaking the law. They are all are still able to sell other products. One or two of my artworks being taken down from their store doesn't seem to be enough to raise questions about the authenticity of their remaining products. So far as I can see these sellers are still blatantly stealing and profiting from other artist's work. This suggests to me that so long as Etsy is making money they're not going to go to any great lengths to remove seller accounts listing products which all obviously infringe upon copyright.

Therefore it seems that the responsibility to educate customers about this situation has fallen upon us artists and original content creators. I went on to mention this on the site in "My Ebay Story".
See below:

 

My Etsy Story

"I graduated with a 1st class BA Degree in Graphic Media in 2008 and have since worked in the art and design industry since. I've written and illustrated several best-selling how-to-draw books, selling close to a million combined copies to date, translated into 4 other languages and sold globally.

The work I sell on my site and Etsy store is original- created by yours truly from the ground up. Typically an image starts out as a sketch, the line-work then refined before adding the colour and tone. I try to bring my love of varying art styles; from manga to tattoo to graffiti art into my work and with the aim to make each piece eye-catching and unique.

On a personal note; The art game can be tough. I often feel frustrated that I (along with other original art creators) am competing in a huge arena of sellers who produce little more than a carbon copy of an existing picture or art thieves who literally steal an image from Google and stick it onto a product to sell. Several times a year I'm having to request that stores online, including a few other Etsy sellers stop stealing and using my art - it's a never ending battle and I'm just one artist of many this is happening to.

Prospective buyers are often none the wiser to this situation. I'd like to see shoppers support artists who have made the effort to bring something original into this world, who aren't looking for shortcuts or to make a sale off of another artist's works. So please read about the individual creators on Etsy- find out who they are and how they create their arts and crafts. Are they genuine? If you were to purchase an item on Etsy, will the profits support an artisan or simply fall into the pocket of an art thief or merchant who may not even have permission to reproduce the work they've made use of?

Thank you :)"

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Sugar Skull Girl Frogs and Flowers Art Print

by Ben May 12, 2020 in Art, Thoughts 0 comments

 

Enhancing Old Art

There's nothing wrong with returning to your older artwork and attempting to improve it, right? Sometimes old artwork just needs a little tweak or a few small changes to make it significantly better or more consistent.

I decided to amend and update my previous frog girl illustration to give it a Sugar Skull twist. I also limited the colour palette with some tonal adjustments. It matches some of the other, recent artwork in my gallery a little better. Plus people have told me they're liking my skull related artwork, so now here's another to add to the collection!

Maybe one day I'll figure out how to match this stuff up with the all the various manga styles I like playing with also? Producing a consistent gallery or range of images is always going to be a challenge when you love producing so many different types of art styles.

SugarskullGirl Print

 

Decorate your walls

A3 size prints are now available of this one to buy via the site's Shop. I decided to give the option to purchase this new version along with the original no-make-up version plus the marker version I'd create a while back. Do you have a preference?

 

[gallery type="circle" link="none" ids="4548,3540,4554"]

 

If you're interested, check of my Traditional Vs Digital: Frog Girl blog post to see some work in progress shots of this one.

 

New Product Updates in the Shop:

Many of the large / A3 prints in the Shop have now been amended to include Matt, Gloss and a Special Metallic paper finishes. Although the print company I just started using for these is currently closed due to the pandemic lock-down, so frog girl will temporarily remain as Gloss only for the time being. I'll take some photos of the new metallic prints in due course. For now, you'll have to take my word for it but they look fantastic! And managed to put a smile on my face :)

There's something really cool about an physical piece of art be it a print or original. You just can't get it looking at it on a screen. Especially these metallic prints which have light bouncing off them as I move them in my hands.

 

At the time of posting, prices for most of the A3 prints are:

£11.99 for Matt: Satin smooth paper avoids reflections
£12.99 for Gloss: Deep colours with a sheen
£16.99 for Metallic: Special finish for spectacular effect when in the light

Shipping here in the UK is: £3.40 per print. Europe: £5. USA and rest of the world is: £8.

For a limited time I'm running the promo code 10OFFPRINTS at the checkout stage. It allows 10% off when spending over £30 on art print orders.

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Signed Anime Posters

by Ben March 19, 2019 in Thoughts 0 comments tags: art, prints, sale

anime posters goku ghost shell cat

Now available to buy!

New anime inspired prints are listed in the site's shop including: Mokoto and friends from Ghost in the Shell, Tattooed Goku from Dragon Ball and Kitty anime girl - an original. See above image. 

Each print is individually signed and dated (with the year). I'm happy to add a name (e.g. To Tom) or sign the back rather than the front if you want to keep it tidy. Just add a note in the order box  at the check out stage. I'll do my best to accommodate each order :)

 

Limited Time Offer:

For now I'm keeping the prices at £11.99 (currently around $15.50 in US dollars) which I'm considering to be an introductory price, and they may rise to £14.99 in the future. These aren't mass produced or are big, bulk orders, so each time a sale comes in I need to manually pack the work and drive to the post office to get it shipped out. £14.99 is a reasonable price for art and print collectors to pay who can't get to me at the occasional comic con I attend each year here in the UK.

 

Further Discount:

If you'd like to purchase more than 1, I'm also running a short-time offer: 3 prints for for £24.99. Just mention the names of the prints you'd like (currently available in the store) when you get to the order checkout stage and I'll have them sent together. This is pretty much a buy 2 get 1 free offer, saving £10.98 along with reduced shipping cost if buying individually.

And speaking of shipping and postage costs, it's currently £3 to send a single print in the UK. £8 to the USA. I don't make any profit on shipping. If anything, a small loss but I know how annoying shipping costs can be so want to keep this as low as I can.

Thanks for your support, and I look forward to sharing more anime art prints in the future :)

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FAQ

by Ben December 21, 2017 in Art Talk, Thoughts 0 comments tags: #arttalk, faq

benmangaFAQFrequently Asked questions...

Sometimes it can get tiring re-writing the same answers to the same questions week after week despite answering on social media so often and the fact they they still come up all the time makes me suspect this post might go noticed also.

I don't want to appear ignorant, so will always courteously reply but I'm sure I'm not the only artist who's bored of answering things like "Can you draw me a picture of X?" and "How much do you charge for art?". I'll answer the questions with the same response I give to those who have asked in the past as well as comment (or perhaps moan is the right word? ha ha) on the question itself in italics.

 

How much do you charge?

I'm honoured to know you like my work enough to want to commission me. I will need to know exactly what you want created before I'm able to give a price. For example a pencil sketch of a head will take considerably less time and therefore cost less than illustrating an entire book or creating 6 months worth of video game assets. The Hire Me page on this site was created to answer this question and give customers an understanding of how to commission artwork from me.

Please appreciate this question gets handed to me at least once a week so can't help let out a sigh every time! Imagine asking a builder "how much do you charge?" to build a house. It could be inexpensive if you only want it for your kids to play in or dog to lay in, or it could cost tens of millions if it needs dozens bedrooms of and 20 bathrooms! Or what about walking into a restaurant and asking "how much do you charge?". There's going to be a big difference between a side salad and lobster dish, so surely most people would at least ask if they have a menu if not specifying, for example, "how much do you charge for a salad"?

I appreciate it might seem like a genuine query and perhaps wrong of me to expect the potential customer to consider an artist's services don't carry a single value e.g. £100. And, unlike a restaurant, a menu of prices is difficult to create when you're an artist like myself who posts/ advertises/ is able to create a wide range of different types of art. However it has become evident that the vast majority of potential customers asking little more than "how much do you charge?" aren't particularly serious about commissioning work to begin with and/or wouldn't be prepared to pay my prices anyway. The serious ones have already done the sensible thing of researching me on this site (perhaps arriving here via the link in my bio on social media sites) which can answer most preliminary questions before continuing to contact me. When clients write an introduction, a brief and specifics with politeness and etiquette I'll sit up and give the request the attention it deserves :)

 

What materials do you use?

Mostly Photoshop CC software with a Wacom Cintiq 27QHD graphics tablet. I'll occasionally use pencil, ink and markers for traditional work.

  1. I've likely already posted #photoshop and #cintiq in the description on social media art posts, yet people still ask on these posts what I use. I do wish people would pay more attention.
  2. I think a lot of people are looking for expert insider information with this one to help give them the edge, but does it really matter what I use? You can achieve similar results to most things I create with dozens of different software or traditional media, so much of the time it comes down to personal preference and my methods may not suit other people. It's strange that most other artists also list this as a most frequently asked question when there are so many other important or interesting questions that could be asked.
  3. I've written art tutorial books which discuss tools of the trade in far more depth than I can cover in a reply online, so better just to buy those- they're reasonably priced and not going to break the bank.

 

Can you draw me a picture for free?

Sorry. I'm too busy with work and commissions.

There's a few reasons why I wont do this:

  1. I feel it's disrespectful to ask an artist or any professional to work for free. It's like walking into a hairdressers and asking for a free haircut. 
  2. Like most creatives, I have so many ideas for things I'd like to create that I don't have time or want to devote mental energy to focusing on someone else's project (unless compensated).  I especially wouldn't have time if I'm spending vast amounts of my life drawing pictures for anyone who asks.
  3. Giving away freebies would be unfair to customers who have happily paid me to have artwork created for them in the past or will do in the future.

Does anyone ever actually say yes to this request? I would imagine every artist gets asked this question all the time and I'm sure we all face-palm every time.

 

How long have you been drawing?

I'm in my mid thirties so quite a long time. Read my Backstory for more info.

 

Can you give me some art tips?

I'd rather aspiring artists buy and read my How to Draw Manga books (in this site's Shop or via Amazon) which gives hundreds of tips. If you've read my books cover to back I guarantee you'll learn something new and anything needs more clarifying, let me know and I'm happy to help as much as I can.

I know everyone's looking for a free education, but sometimes putting your hand in your pocket and investing just a small amount in a tutorial book can be such a time saver. I also think if you've paid for information, you're more likely to take on board what's being said plus I'd feel happier to see people using what I teach in the books than me handing them some general advice on social media which wont stick or be sufficient to make people want to sit down, try a new technique and feel inspired to create.

 

Can you tell me how to become a pro artist?

I don't have a good answer to this one. Every artist will need to find their own way to success. I'm not deliberately trying to be vague, but it would be impossible for anyone to replicate what I did to established myself. Why? The internet was still in it's infancy when I started out. Opportunities to promote yourself online were quite different than they are today. Plus luck had a lot to do with it. For now I'd advise just working hard on improving your portfolio and skills, start small and work your way up. So far as Social Media goes, I will say, unless you're work is phenomenal, simply creating a Facbook page or other social media account and posting up art once a week isn't going to be enough to secure any work on it's own. You'll need to devote a lot of time and energy to marketing yourself and making others aware that you and your awesome, unique art exists. That might involve interacting with other people's content, liking, following, sharing and being a good online-citizen in hope of reciprocation, or finding a use for your services within communities you're involved with, both on and offline.

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Art theft and further criticism of POD Sites

by Ben July 14, 2017 in Art Talk, Thoughts 0 comments tags: art theft, artist

Goku banner2

POD = Print on demand. A service that prints art and designs on products on an individual basis rather than batch printing in greater quantities.

 

Check out my 'Art theft and stealing images online' post if you've not done so already. I'm trying to make people aware of the fact that all of the artwork floating around on the web is property of the person who created it unless a license or rights transfer has taken place. Unless this is the case or permission has been given by the owner, such work should not be used for monetary gain by third parties. 

However it does get used and I suspect more art is profited from illegally than legally and that's not something to be ignored! The internet as it stands is never going to be stopped. Perhaps in decades to come a block-chain style attachment to all digital content including images will come in to place whereby digital data can be traced to it's origins while leaving behind records of every time that data has changed hands, been bought/sold and so on? Such a system would at least prove ownership in disputes. And personally I don't have a problem with people printing off an image for their bedroom wall, using it in an online avatar or generally small-time, non-profit, personal or private use.

It's directly profiting from another person's efforts which I find so repulsive. It's something that these unscrupulous individuals or companies should not be allowed to get away with. Artists can take steps to help safeguard themselves by being aware of the issue and making sure to reduce the resolution of their files online or watermarking. The art they display might not look as pretty but it's an option.

Unfortunately I also know some artists who have a much more relaxed attitude this, and allow the occasional small-scale rip-off to take place, passing it off as an inevitable reality of sharing content on the internet. A top-tier professional, with an endless supply of high-paying assignments or commissions may be able to get away with looking the other way, or not feel triggered into doing anything about art theft, but the art game is tough and the last thing artists should want is to compete against their own stolen artwork and living in a world where this kind of thing is allowed to happen.

To quote Snazzygaz - a designer on DesignbyHumans (an online POD t-shirt store.):

"I’m not exaggerating when I say I believe almost every single listing on DBH and Redbubble has been scraped by what I believe to be an automated chinese operation and being applied to products there for sale on Aliexpress and the like and as a consequence listed against official listings on Amazon, as well as Spreadshirt and potentially more PODs.

These people are not only stealing straight from the artists but also the legitimate PODs like DBH by offering the “same” product much cheaper and with inferior quality on what looks to the average person like an official outlet via Amazon and the like, they’re taking money out of your hands by DIRECT sale and pushing inferior quality work which severely dampens the average public opinion about what the company offers.This is like the most criminal shit I’ve seen relating to copyright theft and counterfeiting and it’s absolutely insane."

There's a few of us that are aware of this issue, but unfortunately not enough and I feel both artists and authorized retailers of their art and designs do not take this issue at all seriously enough.

I contacted Society6 to see if there was anything to be done about my stolen artwork being used by online retailers-

"Hi there, I've found my artwork which I had submitted to Society6 having been taken without permission and sold by Chinese retailers via Aliexpress.com. Would you be able to assist in getting these products removed from Aliexpress?

Artwork in question: [Link to Artwork]

Instances of it being used without permission by sellers outside of Society6:
[https://www.aliexpress.com/item/Dragon-Ball-Tattoo-children-s-T-Shirt-Pure-Cotton-Short-Sleeve-O-Neck-Tshirt-Tees-Boys/32797095017.html]
[https://www.aliexpress.com/item/T-Shirts-Free-Shipping-Saiyan-Dragon-Ball-Tattoo-Men-s-Organnic-Cotton-Shorts-T-Shirt-2017/32816945296.html]
[https://www.aliexpress.com/item/Dragon-Ball-Tattoo-T-Shirt-XXXL-Short-Sleeve-Custom-Men-s-Clothes-Fashion-Street-Wear-Cotton/32815144101.html]

It's also been stolen by Hoodietime: [https://hoodietime.com/collections/dragon-ball-z-3d-hoodies/products/dragon-ball-super-z-super-saiyan-blue-tattoo-goku-hoodie-pullover-3d-hoodie].

I have contacted Hoodie time asking to remove it and still awaiting response.
I have submitted a report on each of the Aliexpress items, but was told there is not enough evidence that I created the work. I hoped that S6 would be taken more seriously than a single artist like myself.

Regards

Ben"

Society6's reply:

"Hi Ben, Thank you for contacting Society6 Support. Unfortunately, Society6 has no legal standing in this matter. So we are unable to contact the websites in question.

As the copyright owner, it is your responsibility to contact the infringing party. We are unable to provide legal advice and recommend you seek counsel if this matter persists.

We are sorry we are unable to help any further. Thank you for your continued support.

Sincerely,
S6 Legal Team"

I didn't expect help with this, but thought it was worth a shot and would at least make S6 aware of yet another instance that this practice is still taking place. The trouble with S6 for example is that they require high-resolution files for their products and don't protect the artwork used on these items (as of 2017). The art uploaded by artists and designers to POD sites should be automatically scaled down and watermarked making it harder to steal and make use of while keeping the original submitted clean, larger images stored offline and completely inaccessible to scrapers (people or systems which extract content from the net to then make use of). If POD sites aren't doing this then they should have a responsibility to help resolves these cases.

If I effectively licence a design to S6 and the design is stolen from S6, I would argue that theft was due to negligence on their part. And after-all, if for example 1000 S6 or DBH designs get scraped and added to shirts and sold elsewhere, S6 and DBH lose out too. More so, since they often take a larger cut then the designers.

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