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Exhibiting at Comic Con Post-Covid

by Ben October 26, 2021 in Art Talk 0 comments tags: #comicconvention, comiccon, mcm comic expo

comic con

I've come back to the 'Artist's Alley'

It had been a while since exhibiting at a convention due to the whole pandemic situation. I booked a table for London's MCM comic con 2021 this October. I wasn't sure what to expect, but it turned out to be a lot more successful than anticipated. There was a good crowd in attendance and around 180 artists in the Alley. Along with what seemed like another 30 or so artists amongst the main retail sellers.

It's great to see so many artists having the opportunity to show off their art and products. I love checking out their work. I just wish I had more time to browse at what everyone was selling instead of spending 95% of my time behind my table. There's just something satisfying about viewing art in real life as opposed to through a screen. Plus I like having the opportunity to talk to my fellow artists and creators face to face.

 

artist ally MCM Birmingham

From an Artist's Perspective

If you're an artist interested in exhibiting at a UK convention or would like to read a detailed report on the first load of cons I tried out, have a look at my 2016 article here. In that article I go in-depth to discuss my honest experiences during my first 10 cons. Plus offer insight on what to expect and give tips to potential success. Five years later and I've now finished con number 23. It took a while, but from a financial point of view, things finally turned a corner. In fact I generated more profit overall in the last convention than the previous 22 combined! 

I'm massively appreciative of everyone who stopped by this time to make a purchase, or even stop for a chat, to say hello, or offer feedback. It took a while and some trial and error, but I'm pleased to now offer customers a range of artwork they love. While I still like a lot of my earlier work, I can see why it had limited appeal so have since cut most of it from my inventory.

 

Mixing styles

I still don't know whether it's a good thing that I sell a wide mix of styles and themes; from big-eye small-mouth manga characters to moody tattoo-vibe skulls. I imagine being more consistent with my offerings would help customers understand the type of artist I am. Certainly, my pastel and rainbow-coloured Unicorns Colouring book just didn't seem to sit right on my table. Having said that, I would on occasion hear passers-by comment on how they like the mix of styles, so who knows?

 

Making artwork for a living

The art game is tough for any artist. I certainly know all about the struggle to monitize artistic efforts. When things go well financially, it allows me the potential opportunity to create more of my own designs rather than needing to devote my time to working on other people's projects. Taking on commissions can still be enjoyable, but I like having the option to decide what I take on. Opposed to doing whatever is asked of me in order to pay the bills.

I didn't get into the art game to create corporate info-graphics or draw generic, mass appeal illustrations for products I don't care about. So moving forward, I hope to work on more personal projects which I'll sell later down the line. 

 

mcm birmingham

Any new events coming up?

I'll be attending another convention in Birmingham in just under 3 weeks: 13th-14th of November 2021 at the NEC. I'll be using it as reason to take a break from my usual environment and check-in to see if my more recent selection of offerings fares any better than the last Birmingham Con I attended in 2015. (I'll be honest- It wasn't great!).

For 2022 I'll be at London MCM again from the 27th of May. I would be interested in attending a few other larger conventions in 2022. It's always depending if I'm granted table space to what is typically an over-subscribed Artists Alley. The smaller town hall size cons aren't of much interest.

Although I've been specifically invited to several smaller conventions as a guest artist previously and so if I'm invited to any more in the future, I may possibly attend. Having travel and accommodation expenses paid for me at these events can just about make it worth while.

 

In other news?

The rest of 2021 will be fairly busy for me. As well as managing sales through my Shop and Amazon Stores, I still tattoo part time and have several projects such as full sleeves yet to complete. And of course I hope to get back to working on my card game project 'Total Blast'. Around 70% of the core game artwork is complete. The main hurdles have been passed for that one so I'm looking forward to continuing with it.

On a personal level, I'm hoping to get in some more rock climbing, board gaming and making time to hang out with friends and family.

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Total Blast – Development Diary #3

by Ben October 13, 2021 in Art, Art Talk, Total Blast 0 comments tags: board game, card game, total blast

Where am I at?

Continuing on from my previous post, I've continued work on my new card game Total Blast.

The rules have been tweaked to the point where they're pretty solid now. I've finished all the Cannon cards and have begun creating Upgrade card illustrations. I feel as though I am trying to put a little bit more into each card illustration I produce. It's taking longer than expected, but I'm very happy with how it's coming along. It's been a while since I was excited to work on a new product.

The project has gone from simply a desire to just create a fun, little game for personal use to wanting it published, distributed and sold in shops. I'm usually very self critical, but I genuinely think I'm developing something of value here. When it comes to most art projects, I'd typically already have a publisher or client lined up with a budget agreed upon and money in the bank before even starting. This time all the work is completely speculative. It means devoting a lot of time to a project which may never see the light of day, despite my efforts. I'll discuss my concerns a little more below, but overall I'm trying to just stay focused on the work at hand.

 

What is Total Blast?

Here's an Intro from the rule book:

"In the kingdom of Blastonia warring armies settle disputes in head-to-head battles of firepower, strategy and cunning.

Unique, magical cannons are loaded with powerful, mana-infused ammunition. A range of upgrades, special abilities and some luck of the draw is thrown in for good measure.

As army commander, you’re in charge of selecting and loading cannon balls into their corresponding cannons. You aim to carry this out at the right time, reacting to each of your opponent’s opposing cannons. By sourcing supplies for the war effort you can increase your cannon damage score with more balls and upgrades in order to over-power your opponent’s cannons and become victorious."

What do you think? Something you'd be interested in trying out and seeing how it plays?

 

Art Development Overview

Here's an example showing the very first thumbnail ideas through to the finished cannon card artwork. It's come a long way and is fitting in well with the previous ball card art:

cannon card development

I've now not only completed all the cannon ball artwork, the full set of 7 cannons, but have started completing upgrade and ability card art also. It's looking great.

As with all the artwork I produce, it's never a quick process. Each card takes 4-10 hours to produce. The fact that the artwork takes so long to create is certainly one of the main reasons why I want to see this game published and not just become a hobby project that doesn't ever find an audience.

Although while time-consuming, the illustration process I use has it's benefits. I separately layer each colour so that amendments are relatively painless as opposed to a quicker single layer/canvas digital painting style. [See my book Digital Manga if you're keen to learn how I do it] No only are potential amendments a little easier, but my process allows for potentially creating line art only 'colouring book' designs of each card which might come in handy. And I could allow for simplified 'Print and Play' test versions of the game to be produced which don't have all the glossy bells and whistles of a finished, rendered card art.

 

Current Concerns

I've managed to find time to continue with art production by cutting down the amount of freelance work I'd usually be doing right now. I have enough content to see it come together and it's beginning to look like a real game. 8 play tests so far have proved I'm on the right track. The closer I get to the finish line, the more I want it to succeed.

Thankfully I've already got the ideal skill set for this type of product. I'm capable of tackling pretty much every aspect of board game development (concept, design, art, graphics, web design, logistics and admin. I could even produce an animated video trailer with, animation. sound and, effects without any assistance if I need to). And the satisfaction of tackling everything myself is fantastic.

However I'm discovering that I might be biting off more than I can chew. I don't feel like any aspect of the work is beyond my capabilities, but logistically speaking tackling a multi-facetted project like this takes a lot of time. It seems more often than not, a team of 4-8 contributors are typically involved with small to medium sized table top game projects. Yet there's only one of me.  And so my first concern is:

Do I have the time and resources to convert a game idea into a product and then turn a product into a success?

As I spend my days sitting in front of the computer screen, pushing pixels around and finalizing artwork, I'm often distracted by the realities of what it takes to bring products, especially a board game to market. It's not easy.

The market is seriously competitive, with tens of thousands of table top games already in existence and new games being published on a daily basis.  I'm coming to this venture completely blind and without experience of the niche. While I don't feel my product isn't and won't be good enough to compete, some doubts are beginning to creep in. My second concern is:

Will I be able to get enough relevant eyeballs taking an interest in what I'm producing? 

Like with most product niches, it's true that some games aren't particularly fantastic, yet become fairly successful, while other insanely underrated and unknown gems never get their chance to shine. And so it's evident that marketing and actually raising awareness of the fact that I have a thing, it exists and is good will be the biggest challenge ahead.

 

What's next?

I've still got months ahead of me to produce artwork for the core game's 'Upgrade' and 'Ability' cards, as well as seven character cards, which I've decided to add into the core game rather than have them as a separate mini-expansion.

The Rule Book is mostly there so far as text goes. I'll then start work on the book's graphic design, adding in diagrams to clearly illustrate how to play.

I'll need to finalize the game's logo and also work on the cover art/box art. For this I'll need to decide on the box dimensions first.

The creation of another planned 40 or so expansion card illustrations will have to come much later.

And along side of that, I'm gradually opening up myself to the business side of things. For example, considering publishers vs self-published via crown funding. In regards to self-publishing, researching manufacturing costs, marketing, distribution and order fulfilment.

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Total Blast – Development Diary #2

by Ben September 13, 2021 in Art, Art Talk, Total Blast 0 comments tags: board game, card game, total blast

Game Title

Where am I at?

Continuing on from my previous post, I've further refined the rules for my new card game Total Blast. I've created some card art mock ups, and even gone on to finalize a full set of cannon ball cards. I'm making good progress. Although it's going to take some time. I've decided to move more towards illustrative card art as opposed to using basic icons and symbols, as per the first prototype. It's a good call from a visual standpoint and I'm hoping I can even develop a little bit more theme and back-story from the artwork to help give it some more substance.

 

New Additions

Speaking of adding depth, I've added in extra layers of complexity by introducing sets of optional expansions which can be added to the game to add more variety. These include:

  • 'Power Upgrades' which can drastically power up your cannon's damage score.
  • 'Power Abilities' which provide a one time use bonus
  • Additional set of ball cards to help vary play
  • Character Cards, which introduce an A-symmetric starting point giving each player an ability that the other won't have.
  • Quest Cards (Or maybe I'll rename them to objective cards?), offering additional victory points for fulfilling certain conditions within the game
  • Event Cards which introduce a small shift to the rules for each round.

It's getting exciting! The core game now consists of 101 cards. Adding in additional expansion cards means I'll now need to produce art for an extra 40-60 cards, (depending how many potential extra cards will work). Lots to be getting on with.

 

Card Development Overview

Card ball red development

Here's an example showing sketch to colour mock-up to final card art. I may still tweak the layout, but it's as good as finished. The top portion of the card will remain visible when stacked underneath other cards. This helps calculate the damage score from each cannon at a glance. The bottom portion shows it's description.

Drawing this card helped decide on the theme and direction the game would follow. It'll be a medieval fantasy setting, with waring factions cannon-battling for supremacy. In this kingdom, rival mages and alchemists are summoned to infuse each ball with magical properties, increasing their potency. The balls now take on magical characteristics! I thought giving the balls some spice and character would look a lot cooler than a plain old cannon ball coated in red paint for example.

 

What Next?

I'm currently producing artwork for all the ball cards, then I'll move on to the Upgrade and Ability cards. Cards such as the "Coins" card and the "Gun Powder" card should be fairly straight forward. Others, not so much. There will be an upgrade card which allows you to add the damage score of your weakest cannon to the cannon it's applied to. I have no idea how to illustrate this!  Maybe I'll have to go a bit abstract with it.

In my last post I mentioned about getting a character art card and cannon card sample done- I'm more or less done with these also, so can post them in due course. Stay tuned.

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Creating My Own Table Top Card Game

by Ben August 26, 2021 in Art Talk, Thoughts, Total Blast 0 comments tags: board game, card game

Homemade Game Title

Board games

Over recent years I've broken away from video gaming and have found myself more regularly playing table top games (TTG). I was always a fan of Scrabble, Boggle and Pictionary and would play lesser-known adventure game 'Talisman' for hours a time as a kid. 4 or 5 years back I discovered Catan, Ticket to Ride and Pandemic. These 3 in particular being known as 'gateway games' to modern board gaming. From there I stumbled into plethora of modern board games such as those listed on sites like BoardgameGeek and the many game campaigns running on Kickstarter.

The global pandemic and lockdowns of 2020 and 2021 made TTG a more regular past-time. With so much our day-to-day lives becoming digitized I can see why the TTG hobby is increasingly growing in popularity. To engage in activities which aren't screen based, allow you to connect face-to-face with other human beings and be a part of the real world is never a bad thing.

 

It would be fun to make my own game!

I felt inspired to try creating my own game. Nothing massively complicated, but also something with enough depth to want to play more than once or twice before shelving it. I'm not a pro game developer and not expecting this to be a global hit, but do hope to invent a cool little game and have some fun in the process. If I sell it after all is said and done, great! If not, I'll still get a lot out of making it. I can't lose :)

 

The brief I gave myself:

  1. Keep it somewhat simple: E.g: A 2-Player game limits the amount of time needed to play-test at various player counts.
  2. A head-to-head game e.g. 7 Wonders Duel as opposed to Co-Op games like Pandemic and Forbidden Island.
  3. Must have a small footprint. Too many games these days come with boxes full of playing pieces, miniatures and additional expansion add-ons. There's a limit to the amount of huge box games a person can store in their home.
  4. Is it possible to make it with using cards only? While I love tactile playing pieces and minis, a card-only game would likely be easier for a newbie like me to get manufactured.
  5. Stick to what you know. Although being a gamer all my life, the world of TTGs is vast. I'll use knowledge of the 60 or 70 TTG I've played to create something original. I want to limit second-guessing if my ideas have already been done elsewhere or over-doing it with market research.

 

Adding Game Mechanisms

As with Videogames, TTG come in many different shapes, sizes and forms. 'Game mechanics' - a term more typically associated with digital games has found a home within modern TTG. Examples of these include: area majority, card drafting, deck building, take that, worker placement, story telling, push your luck.

 

Concept 

The first step was be to come up with a concept. After a few conversations with my brother about the prospect of creating a game, I decided to go with a shooting battle game. You'd fire missiles / bombs / cannon balls / projectiles represented by cards laid out in front of you. Your opponent would do the same. Whoever displayed the most powerful cards would be awarded the highest damage score and win the game.

 

Fleshing out the idea

Rather than shoe-horn in specific game mechanics from the start, we discussed how to create a basic scoring system. We came up with.:

  • Players starts with 6 cannon cards (each a different colour) dealt and laid out in front of them in a line. 
  • Each coloured canon card, 1 through 6, faces off against each opponent's gun's, 1 through 6.
  • Players are then dealt a hand of coloured cannon ball cards.
  • Each players take turns laying ball cards in front of the corresponding gun colour in order to increase fire power.
  • Players are given 4 rounds of being dealt a hand and laying down coloured ball cards.
  • End the game. Score 1 victory point (max of 6) for having higher damage score (more ball cards) in your cannon than the one it faces.

Then I thought of ways to increase your score. Rather than just adding more coloured balls, Upgrade cards were introduced. Some would, for example, multiply the coloured ball damage, while others would allow you to defend against incoming damage. There would be less upgrades than balls and there would be a limit to the amount any 1 cannon could be upgraded by.

Homemade Game

 

Adding another layer

I'd brainstorm several more Upgrade cards as well as Ability cards. These would give options such as randomly removing a card from your opponent's hand or allowing you to take an extra couple of cards for free from the top of the deck.

It was time to add another condition of victory. In order to win you'd need to fire the cannons by obtaining an Ignition source Card and Gun powder Card. These can be collected during one of the 4 rounds of cards being dealt. In addition thought it wise to create a shop. This would be represented by a range of 3 cards+ Ignition and Gunpowder cards which would always be available to 'Buy'. You'd use an obtained Coin card or trade in/discarding any 3 cards from your hand to purchase from the shop. This way each player had no excuse to not at least fire off a cannon during the final phase of the game.

The game now includes mechanics including: a Variable Set up, Card Drafting, Deck Construction, Hand Management, a Trade Market, Take that, Card Layering, A tug-of-war style of back and forth, then the final, exciting showdown! For a simple game with only 6 points needed to win, I'm hoping it has enough elements to make it strategic and challenging, but with enough randomness to give anyone a chance for victory.

The game, 'Total Blast' was ready to play test!

Homemade Game

Does it work?

I created a mock-up of the cards in the game just using clip-art and hand written notes. Cards were printed on scrap paper. Not ideal, but did the job.

After 4 play tests with 2 different opponents it worked surprisingly well. Each game took around an hour with extra time spent teaching the rules. Breaks were taken in between to discuss improvements and adjustments. Particularly balancing the cards takes some thought. I want to make sure certain Upgrades are fair and don't cause 'glitches' when used in conjunction with other cards.

Homemade Game

The game is fun! I want to play it again. I'm now trying to check in with my brain to make sure I'm not biased because I created it or because friends and family don't want to let me down. I'll continue to play test and ask for honest feedback and go from there. For what it is, I think like I've nailed it 😀

Homemade Game It looks a mess, but makes perfect sense when you play it, trust me 😎 

 

What Next?

I've begun writing out a final rule book. Something which will continue to be tweaked as further play tests continue. The main thought now is- it needs a professional look. With a card game like this the graphics and artwork could make or break it. Illustration and design is my profession so that'll come in useful! I finally get to commission myself to work on my own project for a change. I'm looking forward to it.

I've not decided on art style, or even theme. Perhaps it will be set in ancient China? In space? On pirate ships? In a medieval fantasy world? And then what will the card art look like- Comic style? Manga? Painterly concept art style? I'm pretty adaptable when it comes to illustration, so that gives me options. Maybe too many options?

I'll start with a few sample cards - 1 for the cannon, 1 ball card, 1 character card and use those as a base to work from for the remaining 98+ cards. Stay tuned.

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Unicorns – Glow in the Dark Colouring Book

by Ben July 21, 2021 in Art, Art Talk, Thoughts 0 comments tags: coloring book, unicorns

Unicorn Manga Blog Pic

 

Unicorns Coloring Book CoverMy latest book is published!

A new project has been added to my Portfolio - A manga style Unicorns Colouring book featuring a selection of pages which glow in the dark! I'd considered the idea of creating a colouring book for at least a decade. In 2020 I finally got the opportunity to create one. Red Bird Book publishers asked me to work on a special Glow-in-the-dark book for their client Thunder Bay Press in the USA. 'Unicorns and Mystical Creatures' has been available to buy for nearly a year now.

It's sold tens of thousands of copies and has received a fair amount of praise and positive reviews since. While I've certainly drawn enough unicorns to last me a life time, I wouldn't say no to working on another colouring book whereby I get to pick the theme. Monsters perhaps? 🙂

 

When is the next colouring book coming?

Customers who'd bought the Unicorns book often ask when my next colouring book is coming out. The short answer - there isn't another book in the works as of right now. I've had a few publishers ask if I'd work on a number of other colouring books since finishing Unicorns. We got so far as producing sample covers and a few pages of content for books on the theme of: Tattoos, Dream Catchers, Kaleidoscope patterns and Horror. Although due to budget constraints we couldn't quite make it work.

I'd be happy to work on another, but because of the amount of artwork needed to produce a good quality 96 page colouring book, I'd need to make sure there was sufficient funds to make it viable. It's tough- the market is saturated with colouring book options. I even noticed one on Amazon the other day which used one of my artworks for the cover - illegally and without permission!

Although with so many sub-par books to choose from, it seems like a good idea to create a series of premium books. Books which have a lot of nice, high-quality drawings to colour on good quality paper. Perhaps also including how-to guides and advice showing how to use more advanced shading techniques? If you're a book publisher that wants to make this happen, let me know.

In the mean time I look forward to seeing what artists and colourists alike can do with the Unicorns book 🙂

 

Here's a few coloured samples from the book:

[caption id="attachment_5031" align="aligncenter" width="940"]unicorn coloring 01 Colours by @colorfulcarey on Instagram[/caption]

 

[caption id="attachment_5032" align="aligncenter" width="842"]unicorn coloring 02 Colours by @bizzie_lizzie.art on Instagram[/caption]

 

[caption id="attachment_5030" align="aligncenter" width="930"]Unicorn and Man Art Art and Colours by myself - Little tester with some new marker pens.[/caption]

 

Other designs:

I printed out a couple more of the illustrations I'm created from the book. A Mermaid and Harpy. These were added to A3 Bristol board so I could give them the marker pen treatment. I used a inexpensive set of bullet-point markers to colour these. While I prefer using brush markers, these can certainly do the job.

[gallery size="medium" type="rectangular" ids="4609,4608,4606"]

[gallery size="medium" type="rectangular" ids="4615,4613,4612"]

 

Horror Book:

As mentioned earlier, I didn't end up working on a sequel, although here's some work-in-progress images for the Horror colouring book which didn't quite happen. I hope you find these interesting. I like the first Haunted Horror sketch, although it was deemed too sexual even though it's for an adult colouring book. I guess the client felt ghouls looked as though they were preying on the girl?

[caption id="attachment_5037" align="aligncenter" width="900"]Horror Cover sketch 1 Horror Cover Sketch 1[/caption]

 

I then amended to the second Hellish Horrors sketch. I like this one even better and makes it clearer that the girl is the one in charge here! Again, client not convinced. I needed to try again with a different idea.

[caption id="attachment_5038" align="aligncenter" width="900"]Horror Cover Sketch 2 Horror Cover Sketch 2[/caption]

 

I designed the 'Head full of Horror' illustration. I liked the pun for the potential title and thought it would be impactful. It wasn't accepted.

[caption id="attachment_5039" align="aligncenter" width="900"]Horror Cover Sketch 3 Horror Cover Sketch 3[/caption]

 

Eventually the corpse/ ghoul bride and skeleton groom below was deemed a little more wholesome. They loved it! I especially liked the 'Eyes-cubes' in the glass.

[caption id="attachment_5036" align="aligncenter" width="900"]Horror Cover Color Horror Cover Final with Colour[/caption]

 

Making use of colouring books

With books like this, I always wonder how much detail is too much detail to include in a drawing? I've seen some colouring books which are effectively fully-rendered, grey-shaded pencil drawings which are presented as colouring pages. I'm not sure I like this idea. What do you think?

Someone choosing to colour a single page from the book might take several hours to finish. With close to 100 pages in a single book, it becomes a project which could take several months. With so many pages one could potentially colour, it seems to be the case that a colourist will more typically choose to work on just a few pages from each colouring book they buy. In the end I guess it's best to have a variety. Lots of details on some pages and not so much on others. If you like colouring books, let me know in the comments below what kinds of themes and styles you like colouring best.

 

Unicorns & Mystical Creatures was available to purchase via this site's Shop [Edit: I've now sold out! Sorry]. For Americans- you might find it available on Amazon, Wall Mart and Barnes and Noble. The Project / Case Study about this book can be found in my Portfolio here. If you'd like to share your coloured pages from the book, send me a message or link to your social media. I'd love to check them out 🙂

Unicorns Manga Coloring Book

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Art Theft: The Battle Continues

by Ben July 08, 2021 in Art Talk, Thoughts 2 comments tags: art, art theft

ben art banner1

My Art theft experience

It's still happening. Every month dozens of new products spring up on the internet featuring my artwork. Art which I'd not given permission to use. I'm not a fan of my work being taken by someone else without consent- especially when it negatively impacts sales of my own products. I've added a video discussing (and ranting about) my experiences on YouTube and thought I'd share it here:

 

 

Removing infringements

After posting the video, I went on to remove 182 instances of copyright infringement! That's at least 300 removals so far in total. There's still more which needs taking down, and no doubt there will be hundreds more to remove over the coming year. For now it's a job I'll have to maintain like cutting my hair or mowing the lawn. If anyone reads this and wants to use my work, that's fine: For non-profit use, be sure to include my name and a link back to this site. For commercial use, send me a message and we can discuss rights to licence high-res versions of artwork you're interested in.

 

Your thoughts

Has art theft of this nature always been around? Am I wasting time by stressing over it? If people take your art/music/writing/content and sell it without permission online, would you try to do anything about it? Should companies such as eBay or Amazon for example take more responsibility for moderating products for sale on their platforms? If so what might you suggest they do about it? I'd love to know your thoughts.

Also see my previous related posts: 'Art theft and stealing images online' and 'Art theft and further criticism of pod sites' and most recently 'Art theft: The Story continues' for further reading.

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Myers Briggs Type Indicator – Being an INTJ Artist

by Ben June 11, 2021 in Art Talk, Personal, Thoughts 0 comments tags: #arttalk, personality

artist pic1

 

MBTI and Art

Much of my life has been spent attempting to understand both myself and the world I inhabit. Part of this journey of discovery involved reading up on Psychology related topics where I'd learnt about the MBTI (Myres-Briggs Type Indicator). It's a test to reveal which 1 of 16 specific personality types you resemble. You can take the test here if you're interested in seeing which type you belong to.

My type? INTJ. I'm a person with the Introverted (I), Intuitive (N), Thinking (T), and Judging (J) personality traits.

"These thoughtful tacticians love perfecting the details of life, applying creativity and rationality to everything they do. Their inner world is often a private, complex one", says 16personalities.com.

Are all INJTs artists? From what I've found, most aren't! INTJs like myself are usually given the label of 'Architect' or 'Strategist'. I should be the type to work as a scientist or analyst, playing chess and reading technical books for fun. While I do enjoy analysing things, playing board games and would often rather read a manual or something more factual than fiction, I also love art and design. Rather 'ISFP' types are often considered to have the artist personality type in the MBTI world.

As a side-note, 'Psychology Junkie' assigned a Myres-Briggs type to a list of famous fine artists with different personalities on their site. It's interesting but may not be completely accurate. It at least highlights the fact that no matter your personality, there's potential for you to become an artist if that's what you want to do. 

 

My Experience and thoughts...

One thing I often felt didn't quite work with the MBTI was determining a person's stress sensitivity. Whether or not an individual is more prone to positive or negative emotions makes a big, noticeable difference in one's life choices, habits and interests. Unlike another personality model- 'The Big 5', stress sensitivity wasn't taken into account with the MBTI. Take the big 5 test here. Although 16personalities.com have added a suffix of T for Turbulent / stress-sensitive types and A for Assertive types to help address this. Although this does now kind of indicate 32 potential personality types and starts to defeat the purpose of pigeonholing in order to make quick generalizations. Suffice to say, MBTI is not the perfect personality model, but is still useful.

The reason I bring this up is because unfortunately for me I'm high up on the negative emotions spectrum. A guy with the 'Turbulent' INTJ variant who's easily stressed and cautious. And so my experience of being an INTJ artist might differ from the next INTJ. I want to discuss my experiences all the same.

[Aside: Having a more cautious personality can have it's advantages. Without going in depth; You'll be less likely to get involved in risky activities or having accidents. It'll make you more aware of and considerate towards the people around you - an otherwise common criticism of the INTJ type. To know stress and negativity so well allows one to fully appreciate positivity when it does arrive.]

 

Why do you create the things you do?

It's a deep and interesting question.

I would speculate that the type of art you focus on i.e. the theme and style would have some correlation to your Myers-Briggs personality type. Although I'm sure other personality dimensions such as orderliness and agreeableness could be used to more likely determine the theme and style an artist tends to prefer. Our tastes are shaped by both our innate personalities, but also the experiences we've had throughout our lives. Having grown up on 80s cartoons as a kid, then moving to anime into my pre-teens ensured a desire to imitate what I thought was inspiring. Hence I went on to produce and sell a million copies of manga related art books as an adult.

 

Being an INTJ makes me very forward-thinking

When it comes to creating art, I'm often focused on the end result rather than process. This can be challenging when I have a 50 hour image waiting to be created and I'm not always 'in the moment'. I've often felt agitated or unsatisfied until I'm on the home stretch and working on the last 10-20% of an image.

 

I want to bring beauty into reality

My philosophy for creating has always been "because it looks cool". A sentiment I share with one of my favoured anime directors Yoshiaki Kawajiri. As well as comic artist Todd McFarlane. I care about the aesthetics more than the deeper meaning behind the image. Every artwork an artist creates will communicate something, but my aim is to convey my own tastes with a literal illustration. Style, technique and subject often takes precedent over producing narrative, mood, something abstract and ambiguous.

Don't get me wrong, I can walk into a modern art gallery and understand what I'm looking at, unlike the laymen who might question "what the hell is this supposed to be?", but I have little interest in producing modern art and hate the pretentious side to it. Ascribing meaning to nothing then giving yourself a pat on the back? Yuck!

 

I want to create perfection

If an image doesn't look as close to perfect as I'm able to produce, I'm unhappy. I'm bound by the limits of my own competency, so while I know I'll never achieve true perfection, if such a thing exists, at least I'll try to get as close to the best thing I'm capable of. Not that perfectionism is an INTJ specific trait, but there's satisfaction when the plan comes together and everything looks just right.

Expertness is important to me. In general I like to be good at everything I do. Perhaps it's some ego thing whereby I don't want to believe I'm as useless as I actually am? But certainly I'm happier when others can recognise my accomplishments. If art happens to be something I'm being praised for, then I'll continue to do it. But more important to what anyone else thinks, I want to produce work to my own self-imposed, exacting standards. 

 

Best suited art careers for INTJs

INTJs are not the typical, whimsical artist types. INTJs will need to find a way to make certain artistic roles work to suit their needs. I've spent the past two decades dabbling with different artistic jobs and some worked better for me than others. I list these below.

I appreciate no two INTJs are the exactly same, and in fact some won't even understand the point of art! But INJT types like myself are a testament to how it's still possible to pursue and succeed in different disciplines within the field of art and design.

Most art jobs are going to require 1- a lot of time on your own (being an introvert makes this easier) and 2- devoting a lot of time to building competency in your craft. If you happen to be an INJT, or even if you're not, here are some job options within the field of art and design:

 
Graphic Designer:

Graphic Design roles gives an opportunity to create but with tighter restrictions than working with a blank canvas and paint. For example, you might like the idea of exploring the subtleties of typography and becoming an expert on the use of lettering. It's direct, clean, to the point and serves a purpose. No messy paints required since it's mostly all digital. Freelancing from home might be the way to go if you don't like the idea of mixing with other employees in an office or studio.

 
Web designer:

Allows for planning how a site should look and function, while coding gives the mathematical and logical circuits of the brain a chance to fire up. There's something quite satisfying about being able to read a page of code as well as design the visuals for an attractive, functional site.

 
Illustrator:    

This can be for books, ads, promo material. I suspect that understanding the rules of art and design and then applying them is the best way to go for an INTJ type. There are rules to art such as composition and colour theory, and once those rules are established, being able to come up with a plan to maximize each design's potential is the way to go. Illustration has a clear goal to communicate something specific up-front. Often the best advertising illustrations are well thought out and witty, giving an INJT like myself an opportunity to make use of that part of my mind.

 
Concept Artist:

For those who love to create characters or environments for games and films. INTJs may prefer this as it requires becoming a competent technical artist. Non-INTJ artists who are keen to create but have no talent, little skill or patience may instead gravitate towards abstract, modern art or learn to blag their way to a successful art career. You can't blag a your way into a concept artist roll. Of all the artist fields, I would guess Concept art might be one of the hardest art professions to succeed in due to the fact it's so popular and already holds a large pool of highly competent artists. 

 
Tattoo artist:

One of the few art careers these days which will allow for a lot of time away from the screen. You'll be more likely to get praise from customers on a daily basis, which helps facilitate the need for acknowledgment of accomplishments. It means working with people and being social which introverts generally prefer minimizing, although it's primarily 1-1 communication. Having worked part-time as a tattoo artist myself for over 10 years, I can say that the aspect of dealing with customers can be challenging but has helped me grow as a person.

 
Animator:

Although having worked on a several basic animation projects, I've not professionally worked as an animator for any length of time. It requires technical skills and patience which an INTJ might have a better time dealing with. Although animation takes a long time to reach your future vision and it's often repetitive. Despite being a huge fan of anime, cartoons and animation, I've always been put off by the prospect of needing to devote an entire day or more just to make a character move an arm or walk from one room to other for example.

 
Manga / Comic Artist:

This requires high level of technical ability. If you can handle lot of time on your own, this will suit you. If you like to write and conceptualise your own stories, this is the career for you. Although most employed comic artists will end up spending much of their time working from another writer's script. Having a successful career as a manga ka (artist) or comic artist is extremely tough. I would imagine the task of conveying different emotions through characters might be a little challenging to INTJs at first also.

 
Fine Artist:

You'll specialise in a particular medium and concentrate on a particular subject matter and type of art i.e. landscapes, portraits. It allows for a lot of autonomy which is great, but you'll need to work on selling which will be the hardest obstacle for an INTJ as selling will involve interactions with other people either face to face or through online videos. Having the freedom to create whatever you want is the dream of many artists, but for most, monetizing your creations will be extremely difficult.

 

[Aside: Being an artist is not someone who does modern dance, plays drums or writes poetry. As per what was described in a Reddit thread I was reading while researching this post. All those things are considered creative pursuits, sure, but you're only an artist if you design and create something tangible in 99.9% of cases. There's no criticism towards being a dancer, musician or creative writer, however there's no point over complicating definitions.]

 

 

To finish off

While I love art, design and illustration I often wonder; if I were to re-play my life would I have chosen it as a career? It's probably too late to trade up this profession so I shouldn't have regrets. I've been doing it a while and couldn't bare to give up the 20,000 or so hours I've invested in my pursuit of art and design. I suspect that inheriting my dad's  traits (a fellow INTJ) while having an artistically minded mum encouraging my creative side would always lead me to where I am now?

I can't feel guilty for my time spent on art. And I'm sure I would engage in it even as a hobby, if not my career. To think of an idea and to then bring it into reality through one's creative endeavours is an amazing thing and a worthwhile goal. No matter your 'type', if you're making or improving something, even through analysis and carefully considered critique then you're on the right track. I would argue, to bring beauty into existence is one of humanities' most important contributions to the universe. What do you think? Are you contributing?

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I updated my Etsy Store

by Ben January 15, 2021 in Art Talk, Thoughts 0 comments

krefta etsy page

Thoughts about Etsy (as a seller)

I've had my Etsy store online for a few years now. Etsy being an online marketplace built to house arts, crafts and creations by original content creators, artisans and designers. I've never actively promoted it since the store here at Benkrefta.com lists everything I sell on Etsy and more. Also at a lower price since I do not need to pay Etsy's middle-man fees.

This isn't going to be a huge in-depth article about Etsy as a selling platform with how to guides on how to set up an Etsy store. Instead, just a few current thoughts I have after using it for a few years now.

 

Why do you have an Etsy shop, if you already have an online store?

Initially I set it up hoping to use it more as a marketing tool. A way to direct people from Etsy's market place to my shop here. As it turned out, people preferred just buying via Etsy. Despite mentioning this website on my Etsy page and profile and despite my products being cheaper here at BenKrefta.com, customers didn't seem to want to venture off-site. They were happy to simply complete their purchase through Etsy. Perhaps the thought of going to the source doesn't cross a potential customers mind? Or customers miss the call to visit my site? Perhaps it feels like too much effort to click an extra few links when the product is already right there in front of them? Perhaps customers value Etsy's buyer guarantee in the case something were to go wrong with an order?

Ultimately it doesn't really matter what platform a buyer purchases from. It's all good so long as the customer is happy with the price they pay and I'm happy with the price I get. It's just a shame I can't get to pass on the saving to customers I'm otherwise paying Etsy to host a product listing, process payments and communicate. I already have these facilities set up here.

In short, I've learned that it never hurts to list your products on as many platforms as possible. It's been a benefit to use Etsy in addition to my own website and generates additional sales I would otherwise not have had.

 

What's it like to use?

As selling platforms goes, It's not bad. Setting up and editing listings or multiple listings is straight forward. More so than my own site which uses the WordPress eCommerce module 'Woo Commerce'.

Payments reach my bank account within a day or two. Not instantly, which is a shame, but a lot quicker than Amazon.com for example. Amazon insists it holds my money for 3 months in case of needing a reserve to deal with potential returns and refunds.

Layouts are clean and everything works as it should without being overly complicated.

 

A battle against art thieves

One thing I, along with many marketplace sellers often complain about is the amount of businesses which abuse the platform. The site is set up for individuals and small businesses who produce handmade, niche products. However, there are way too many sellers on the site which will, for example, steal a load of images and content online then reproduce it on t-shirts, posters and apparel. Yes, it's against Etsy's terms of service, but there's so much of it and not always easy for a layman to tell who has the right to reproduce what. It becomes a complicated and time-consuming task to moderate. 

On a personal level, I've now seen 8 different sellers who have stolen my artwork and attempted to sell it printed onto products without my permission on Etsy. I don't even regularly search for it, and often just stumble across my stolen art. No doubt there's someone on Etsy right now attempting to profit from my work illegally. I've simply not got around to finding it yet.

I have managed to get my artworks removed from each of the Etsy seller's listings. However as far as I know the offending sellers have never received any disciplinary action or been banned from the site for breaking the law. They are all are still able to sell other products. One or two of my artworks being taken down from their store doesn't seem to be enough to raise questions about the authenticity of their remaining products. So far as I can see these sellers are still blatantly stealing and profiting from other artist's work. This suggests to me that so long as Etsy is making money they're not going to go to any great lengths to remove seller accounts listing products which all obviously infringe upon copyright.

Therefore it seems that the responsibility to educate customers about this situation has fallen upon us artists and original content creators. I went on to mention this on the site in "My Ebay Story".
See below:

 

My Etsy Story

"I graduated with a 1st class BA Degree in Graphic Media in 2008 and have since worked in the art and design industry since. I've written and illustrated several best-selling how-to-draw books, selling close to a million combined copies to date, translated into 4 other languages and sold globally.

The work I sell on my site and Etsy store is original- created by yours truly from the ground up. Typically an image starts out as a sketch, the line-work then refined before adding the colour and tone. I try to bring my love of varying art styles; from manga to tattoo to graffiti art into my work and with the aim to make each piece eye-catching and unique.

On a personal note; The art game can be tough. I often feel frustrated that I (along with other original art creators) am competing in a huge arena of sellers who produce little more than a carbon copy of an existing picture or art thieves who literally steal an image from Google and stick it onto a product to sell. Several times a year I'm having to request that stores online, including a few other Etsy sellers stop stealing and using my art - it's a never ending battle and I'm just one artist of many this is happening to.

Prospective buyers are often none the wiser to this situation. I'd like to see shoppers support artists who have made the effort to bring something original into this world, who aren't looking for shortcuts or to make a sale off of another artist's works. So please read about the individual creators on Etsy- find out who they are and how they create their arts and crafts. Are they genuine? If you were to purchase an item on Etsy, will the profits support an artisan or simply fall into the pocket of an art thief or merchant who may not even have permission to reproduce the work they've made use of?

Thank you :)"

 

Etsy Killed Me!

Edit: As of 2022 Esty banned my store. A rival seller made multiple false claims that I'd used copyrighted images which they owned. This was not the case! I create all my artwork from scratch and have the initial sketches and layered Photoshop files to prove it. Due to multiple cases coming at me simultaneously, I was unable to dispute this situation with Etsy. And despite filing counter claims to prove no laws or rules were broken. Bizarrely, Etsy now refuse to answer any email I send them and have completely cancelled me from their platform. They've made it impossible to resolve. If you like to shop through Etsy and was hoping to buy one of my works there, I apologise. Although my shop is fully stocked with everything I'd had for sale on Etsy (and more).

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Art Questions and Answers #9

by Ben December 23, 2020 in Art Talk 1 comments tags: #arttalk, q and a

art q and a 9

 

What digital drawing software would you recommend for a beginner, other than Adobe Photoshop?

I can’t say I have a great answer for this one since it’s been years since I used anything other than Photoshop. I guess the reason for using something other that Photoshop would be to save money. Or find something that suits you better- whether it be simpler and easier to use or more relevant to creating the type of art you produce. I used to like Paint tool Sai, Painter and Clip Studio Paint  (was known as 'Manga Studio' back in the day when I used it). Krita should do the job if you don’t want to pay any money.

It's also worth looking into tablet based drawing apps which tend to be easier to learn with limited functionality. Autodesk Sketchbook, ArtRage and Procreate are spoken of highly within the artistic community. Although I've personally never tried them - I don't have an Ipad or Tablet computer.

The best thing would be to try all of the above and see which one suits you. Most Apps will provide at least a 30 day free trial if they're not already free. How about setting yourself a project to create an artwork with each piece of software? This would allow you enough time to evaluate it's pros and cons before making a decision about which to use on a regular basis.

 

What challenges do you often come across when creating your drawings? (software difficulties, time limits)?

Every single artwork usually has at least one challenge. The level of difficulty and challenge often depends on exactly what I’m creating and how complex it is.

Since I’ve been using digital software for so many years, I don’t usually get stuck with the software. Unless there’s some unusual conflict with my operating system, graphics driver or graphics tablet. Occasionally a new software update can set me back if there’s a new tool or process to learn.

Time is often an issue for me due to the fact I typically create artwork with an art style that has a high level of finish; so lots of smooth blending and attention to detail. This is generally more time consuming to create opposed to looser, sketchier or painterly styles. I've found that I work quite slowly in general- perhaps a trait or my perfectionist nature? So I've had to accept this is a fact and take it into consideration when sit down to create anything. Also over time I've learned when it's time to quit fiddling around with a piece of art and consider it finished. Sometimes setting yourself a deadline is enough to help determine when a piece of artwork can be considered finished.

 

I will be creating an original character of myself, what tips would you recommend for getting the right proportions and features of my character?

For proportions, stick to real life reference to start with. Then consider ways you can tweak your style to make it more ‘manga’ or whatever it is you want to go for. It might be worth taking photos of yourself at different angles and in different poses and sketching them in order to work with a base which you can then tweak and overlay with costume and accessories.

 

When creating a character and a background, would it be best for both to be detailed, or only one of them to keep the focus on one feature?

If the brief / objective is to create a character for example, concept art character designing, then focus entirely on the character. Sure, you can add background elements to give some context, but it’s not necessary to go too detailed unless you are deliberately illustrating a scene.

 

Do you have any other tips or recommendations on digital drawing or creating an original character?

Before even picking up a pencil, it’s worth writing down 3-6 themes or elements you want to include in the character. Ask yourself- What’s their gender? What genre/s are you designing for? What part of the world are they from? What’s their job/role? What kind of abilities do they have? What tools do they use to help with their duties? What type of clothing would make their job easier? For example:

Gender: Male

Genre: Medieval fantasy

From: The Mountains

Role: Hunter

Abilities: Strength, tactics and cunning

Tools: Bow and Arrow, Axe

Clothing: Something to keep him warm in the mountains and camouflaged and protected when hunting

 

Once you’ve figured out these questions, think of a feature that makes them special and stand out from every other generic hunter character. Maybe he’s got a crazy scars from battle, or a huge, magical bow that fires 20 arrows at once?

Also consider what wouldn’t work with this character. For example, a metal arm wouldn’t help if you’re in cold environments. Loud and colourful clothing wouldn’t help sneak up on your prey. It’s about creating something over the top and fun, but whilst still being somewhat believable. I touch on this question in both The Artists Guide to Drawing Manga and Digital Manga also.

 

~~~

If there's a question you'd like answered relating to art, or digital illustration, feel free to contact me or leave a comment.

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Art Q and A #8

by Ben May 05, 2020 in Art Talk 0 comments tags: #arttalk, q and a

Art QA 8

 

Do you do tutorials?? Any tips??

The best thing would be to check out one or more of my How-to-draw books. Lots of advice and tips in those :) The Artist's Guide to Drawing Manga is always a good place to start. Search for 'Ben Krefta Book' on Amazon or visit your local book store alternatively.

The first question is kinda funny since half my career has been spent delivering tutorials and it doesn't take more than a few clicks through this website or swipes down through my social media feeds to find a post advertising or mentioning one of my How-to-draw manga books.

The second question is so broad and without context (such as who you are, what level you're at right now or specifically what you want help with) that I, or most artists are never going to be able to reply with much more than "you just need to practice" or "draw lots". I'll often see people complain about pro artists giving the unhelpful "just practice" line of advice. It's even become a bit of an internet meme and sure, it's obvious, generic advice barely worth stating. But as the saying goes, "if you ask a basic question, you'll get a basic answer". There's some things you, the aspiring artist wishing to improve, should consider when seeking out advice from a pro or someone more skilled:

  1. Like I say, firstly, be specific about what you want. "Any tips?" or "how do I get good at art?" are horrible questions. Similarly, imagine someone asking you, "how do I get a job?" or "how do I make a good song?". Without more context and details (in these cases, the job they want or type of music they're interested in) an answer will always be generic, broad and obvious. Or an answer might potentially miss the mark and not tell you what you really want to know.
  2. Every artist of a decent calibre probably gets asked this question all the time and might be bored of continually trying to answer. Or perhaps they simply have many other things they could instead being doing. So consider how you can persuade them to devote their time to you (a stranger)? Don't put a pro in a situation where they might feel like they're wasting even 5 minutes of their time in replying to you specifically. 
  3. Be polite, complimentary and sincere with your request. Explain you're at your wit's end, having tried and failed and in need or deserving of help. Perhaps a pro would be more forthcoming with some answers if they had some back story and knew you were genuine?
  4. One thing I notice- if someone isn't enthused enough to message with more than a quick, "got any tips?" they'll more than likely be less eager to implement any advice given. It makes a professional reconsider helping.
  5. Forget even writing a question to begin with! Instead, first ask yourself the question you're asking of someone else. It might turn out, you kind of know the answer already. What do I mean by this? Surely you've heard other artists mention things like "learn anatomy, perspective, composition and other fundamentals"? "Learn fundamentals" had got to be the most frequent answer to any art improvement question. And so maybe instead of asking someone for tips, ask yourself, "how do I find some resources on anatomy, perspective and composition etc?". It doesn't take more than a quick Google search to find a site, article or pro willing to offer some basics to get you started.
  6. Furthermore to point #5 - Instead of asking questions, just buy a tutorial book, online resource or training course. If you're not willing to invest even £10 on a book (even if just asking for it for a Birthday present), then any quick advice you get from an email or social media message probably isn't going to be sufficient help much anyway.
  7. Lastly, give a sincere 'thank you' in response to any advice given. I'm more willing than most to reply and always try to respond to every question I receive, however it's a shame that being sent a 'thank you' message afterwards is rarely given.

By all means, ask for advice. That's what these Q and A articles are all about :) But if you ask better questions, you'll likely get better answers so it's worth thinking about that, whether you're asking for art advice or help with anything in life.

 

I want to print one of your pictures on my motorcycle. Can you tell me if that's possible or not? Is it legal?

Practically speaking, I guess with any images you find on the internet, you could use them and so long as the owner doesn't find out it technically doesn't hurt anyone. Personally, I don't mind my art being used for non-profit purposes. Especially since I know that once I post anything online I lose some control over it anyway. In this specific example about using it on your bike, go for it. However, if you want a high-res version of an image, or to profit from it, we'll need to discuss a fee for that.

Legally speaking every image has an owner and unless it's stated as being royalty-free or you specifically have permission to use it, there is always a chance of come-back and even being sued if you're seeking to profit from another's property. I don't allow my artwork to be used for commercial purposes unless we have agreed a licencing fee, which permits it's use on a product or for a service.
Aside: I've ranted about art thieves who persist on using low-res versions of my work illegally for profit- check out earlier Blog posts if you're interested in this. It's a real pet peeve of mine.

Morally speaking, to use images you didn't create or without consent isn't cool. Providing you can track down the artist with a reverse image search (if they're not already credited), it doesn't take much to just ask if it's ok to use it. If you can explain it's just for private, personal use, I'd imagine most artists wouldn't mind it being used.

 

I feel like I'm getting worse at art even though I'm drawing more! Any help?

From what I understand of other artists, myself included, this is quite common of all of us. We will make progress, then make some more, then suddenly fail to create something even half-decent. We are left doubting our abilities. We may also plateau- being stuck at the same level and standard without seeing any signs of improvement for a long time. Progress needs to be measured over a long time and when it comes to art, you'll take a step back for every two or three steps forward. It's just part of the process and something to be aware of and accept.

If you feel like you're going backwards, take a break from whatever you've been working on or struggling with and re-approach it later when your mind is clearer and had chance to reset.

 

~~~

If there's a question you'd like answered relating to art, or digital illustration, feel free to contact me or leave a comment.

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