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Yep

by Ben August 07, 2014 in Art Talk 0 comments tags: art, meme

artistjoke

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How to Feel Miserable as an Artist

by Ben July 28, 2014 in Art Talk 0 comments tags: art

artistwoes

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Bad Clients entering the Art and Design Industry

by Ben July 22, 2014 in Art Talk 0 comments tags: art, freelancing

A C+P from chrisoatley.com. Thought it was worth a repost on the blog...

 

What Do Bad Clients Look Like?

 

Many years ago, I was offered what sounded like a nice freelance gig.

An oil painting. A huge portrait of a couple that would be given to them as a gift.

The painting would have taken me about two weeks.

I quoted my hourly rate which was around $35/hr at the time.

2 weeks (80 hours)  x  $35/hr = $2800

If you ask me, for a huge double-portrait in fracking oil paint, 28-hundy is a legitimate steal.

But the man offering the job did not agree. In fact, he was shocked and offended. He had a much lower figure in mind…

He the offered me $25 for the portrait.

I asked him how much he got paid for his job and if it was higher than $12.50 a week.

…and that’s the end of that story.

Granted, the “$25 Portrait” example, although true, is ridiculous. No sane artist would accept that guy’s offer.

My point here is that bad clients usually look bad right from the beginning.

It’s desperation that blinds us.

It is our desperation that gives power to the bad clients.

 

I'd say this example represents 90+% of the job offers I've had while freelancing. Perhaps not to this extent, but similar. With the huge pool of internet artists for both companies and private individuals to choose from these days, generating the kinda money an artist deserves is no easy task.

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Draw this Again: Bengosha

by Ben July 18, 2014 in Art 0 comments tags: anime art, art

draw_this_again - BengoshaA Deviantart meme thingy

I drew the cyberpunk ninja Bengosha a long time ago. He was originally created for a character design contest and then used as a character example in the book 'The Art of Drawing Manga'. This year I started working on a new book about digital techniques due for release in 2014 and decided to include a Bengosha revamp.

I still like a few aspects of the original, even if it is a very old piece, although I hope anyone else agrees that the new art is an improvement! I've never been an amazing artist and probably never will, but I still like to think I'm pretty good at busting out a cool picture here and there when I put in a lot of time and effort :)

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New Set up and Wacom Cintiq 22HD Review

by Ben July 06, 2014 in Art Talk 6 comments tags: art, review

I just want to give a quick overview / review of my work area. Nothing too in-depth, but hope it's useful to get a gist of another digital artist's set up.

Wacom Cintiq 22 Desktop

Here's my 2014 set up: Upgraded Lenovo Y500 Notebook PC running Photoshop CS6 + a Wacom Cintiq 22HD mounted onto Dual Ergotron LX Arms

 

The Cintiq 22HD

I've now used it to create three or four recent artworks over the last few months. It's working out well. I use the adjustable Ergotron Arm to have it in a floating, elevated position for day to day use and bring it down to the desk at around a 45 degree angle for art projects (see above). I decided to program the Cintiq buttons from top to bottom (for Photoshop use) as:

  • Step Forward
  • Step Backward
  • x (swap foreground and background colour)
  • b (brush tool)
  • Touch strip: mostly use for brush size
  • Ctl
  • Alt
  • Shift
  • Pan/ Hand tool

These would work great for me. The trouble is I often forget to use the the Cintiq's buttons as I'm so used to keyboard keys. And while, in theory, simply having to shift my right thumb to press the buttons would potentially simplify and speed up work flow, most projects still require me to use several other useful short cut keys so often neglecting the buttons and instead sticking exclusively to the keyboard seems to make sense right now.

The screen size is good. I didn't feel I needed the extra couple of inches from the 24" version, and the lower weight from the 22 incher means the adjustable arm I use doesn't have a problem keeping it suspended off the desk. It's not cutting edge screen tech, but gives a good quality result far greater than my previous monitor set up and I have no complaints. Also glad I didn't pay the extra for the touch version as I doubt I'd make use of those features.

At the moment the pen uses a standard nib, which I'll probably change to a felt nib as I like the added friction and softer tip feel. I'm still wondering if I need to get a 'Smudge-guard' glove to reduce palm friction. So far I've not really found this to be a problem so I'll stick without and see how I get on using it over the coming year.

 

The Set up

My keyboard [Microsoft Wireless 6000 v3.0] sits to my left (since I'm right handed) and it's pretty comfortable to use while I rest my palm on the desk/palm rest and my elbow on my chair's arm.

I've since extended the Ergotron laptop arm so the screens don't butt up against each other or need to overlap and there's enough space under the tech to clean and dust. All cabling is concealed within the arms themselves.

My printer [Epson 1500W Stylus Photo A3+] fits nicely at the back in the corner typically covered with a custom made cover to keep dust at bay.

My mouse [Microsoft Wireless Mobile 6000] sits on a gel filled mat, which saves me from RSI.

The Cintiq is connected to the laptop via a DVI to HDMI cable. This required opening up the back of the tablet to attach (twice, since I've since extended to cable length from 2m to 3m).

I also bought a Intuos Pen for when I take my laptop elsewhere and obviously the Cintiq has to stay at home. I've used it the Intuos once so far and liking it. I'd better start coming up with some new artworks so I can put this new tech to use.

 

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Art Tuition Sketches

by Ben June 20, 2014 in Art 0 comments tags: anime art, art, tuition, update

During the start of the year I was asked to give 1-1 tuition to a talented 11 year old girl interested in bettering her anime and manga drawing skills. Although being more used to older students working solely with digital media, it worked out well. The tuition consisted of setting small projects, demonstrating, drawing together or sometimes just overseeing with the lessons shifting more towards digital as the weeks went on. Here's a compilation of some of the sketches I'd worked on during our process:
art tuition sketchesDrawing heads, discussing shading, coloured pencils, inking.

tuition2Hands, time limit life drawing from manikins, chibi!

tuition3Constructing figures, Posemaniacs time limit reference drawing and adaptation.

art tuition sketchesTime limit Backgrounds using reference.

wanted1

Photoshop original character drawing using Intuos Pen & Touch. Student used Intuos Pro & a Cintiq 22HD. Who's Jimmy Jonh?

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Artists Selling Artwork on the Internet via Society6

by Ben December 01, 2013 in Art Talk 1 comments tags: art, article

Society6 Store Header

There's several online stores which allow artist to create a page, upload their work as prints or assign them to products like cases and apparel. Royalties and commission then get paid to the artist after the store sells, prints and post orders which use your work.

It seems like a great idea to earn from your artwork without needing to develop and run the platform from which you sell it on- you just spend a little time putting the art (which you probably already have created) online and then wait for the money to begin rolling in! In practice, it's not so straight forward and not as easy as it seems for the vast majority.

 

Society6

I spent about a solid week to set up an account, edit then add around 30 artworks as prints, shirts, skins etc. I watched a few people, promoted some art, got my store indexed on Google and waited several months. I got my first sale recently- made $3.50! Woohoo!

I appreciate I'm not the greatest artist in the world and my current offerings of manga and comic inspired characters aren't going be everyone's cup of tea, but obviously it wasn't worth my time.

 

Society6 is essentially a popularity contest

If work is good then it deserves to be prominently featured and I'm happy to see good designs gain popularity. However, as of now Society6 does not utilise a fair system of promoting and featuring quality new art on it's home page or at the top of it's search results.

I've seen some awesome artworks on the site which simply don't gain the love, recognition or sales they deserves because they're buried under a pile of designs which came before them. They don't get seen, so don't get likes so don't rise up the search rankings.
Where as designs which gained a decent amount of likes or sales early on in the site's history have risen to the front page or top of search results. These designs therefore get more views, which then leads to more sales, which lead to being more prominently featured, which leads to getting more views and then more sales and so on and so on. This popularity loop then makes it difficult for new artists to get eye-balls on their work.

Being popular and getting the views and likes on a design = more sales. But popularity on the site can be artificially generated or is circumstantial- As mentioned above, perhaps an artist was fortunate enough to acquire some popularity early on before the site gained more members and while there was far less competition (and therefore features more prominently on the site) This seems unfair to newcomers. Or perhaps newbies are being overshadowed buy so-called popular artists; Artists who've whored-out thousands of 'likes'/'promotes'/'favs'/'watches' with the expectation of having the same done in return. The more likes you get, the more popular you seem and the more chance your designs get seen and therefore bought.

I'm sure there are other loop holes or strategies which can be exploited to increase popularity. Much of the artwork on S6 is of an great standard, and with so much competition, it's never going to be easy for a newbie to stand out at the best of times. Popularity loops and other sellers artificially generating popularity with 'like-reciprocation' doesn't help matters.

 

Keys to success

The people that seem to have success on S6 (and similar sites) are either/and/or:

  • Very talented at a top-end professional level and hence automatically built a reputation for themselves
  • Good at self promotion. They have some Ok designs, but are promo and/or SEO experts so get noticed.
  • Creating what people want. Either intentionally or because they also like it. For example animal based stuff goes down well, as does pop culture references i.e. Star Wars, Bat Man.

If you have all those three ingredients nailed, you're gonna make some good money, be it at Society6 or similar stores. For the rest of us, it's gonna be very hit and miss and you will just have to try it and see what happens, as I have. The hardest part is taking some time out (in my case, a week) to see how well you're art sells (or doesn't sell!). Trying it for yourself is the only way to know for sure.

 

Feel free to check out my store here: http://society6.com/BenKrefta

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Artists Blogs

by Ben November 09, 2013 in Art Talk 0 comments tags: art

I found this info interesting and reposting mostly as a reminder to myself:

Why aren’t more artists’ blogs more successful?

Most artists’ blogs fail because they fail to understand the basic truth about artists’ blogs:

Nobody’s reading your blog because of your art.

Your typical artist’s blog usually consists of little more than a photograph of the latest art piece, with a brief description like, “I painted this yesterday. I like how the purple dog clashes with the green sofa.” Or whatever.

But the reality is, most people are not reading your blog because they have an inherent love for purple dogs and green sofas. They’re reading your blog because THE PERSON YOU ARE inspires them. They’re not reading your blog because they’re thinking of buying your paintings, they’re reading your blog because the way you approach your work inspires them. It sets an example for them. It stands for something that resonates with them. IT LEADS THEM TO SOMEWHERE THAT THEY ALSO WANT TO GO.

And if your blog can do that, suddenly your readers are associating purple dogs and green sofas with something that ACTUALLY matters to them. And then, and only then, do they pull their credit cards out. Ker-chiing.

That’s the REAL job of the artist: To be a leader, not to fill the space with pretty “stuff”.

That’s also the REAL job of any blogger: To be a leader, not fill the space with pretty “content”.

Why? Because whatever your blog is about, it doesn’t matter- it’s either leading people somewhere worthwhile in a meaningful, positive way, or…

Nobody’s frickin’ reading it, end of story.

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Art Preview: Goth Loli Anime Girl

by Ben November 07, 2013 in Art 0 comments tags: anime, anime art, art, artwork, book, Character Design, manga

gothic lolitaCharacter example for an upcoming book project I'm working on.

 

What is Gothic Lolita?

 

Gothic Lolita is a unique fashion subculture that emerged in Japan, characterized by a blend of Victorian and Rococo-inspired clothing with a dark, gothic aesthetic. This style is part of the larger Lolita fashion movement, which emphasizes modesty, femininity, and elegance. Gothic Lolita, however, incorporates darker elements such as black or deep-coloured dresses, elaborate lace, and accessories, often accompanied by Gothic makeup and hairstyles.

The fashion originated in the late 20th century in Japan and was heavily influenced by the visual kei music scene, where musicians embraced flamboyant and theatrical fashion. Designers like Mana, a guitarist known for his involvement in the band Malice Mizer, played a significant role in popularizing Gothic Lolita through his fashion brand Moi-même-Moitié.

Gothic Lolita is adored for its intricate and doll-like aesthetics, creating a fantasy world that allows individuals to express their creativity and rebellion against mainstream fashion norms. The emphasis on modesty and elegance, combined with the dark and mysterious undertones, gives wearers a sense of empowerment and escapism. The fashion has transcended its Japanese origins and gained international popularity, with enthusiasts appreciating its artistic and avant-garde nature, as well as the sense of community it fosters through events, social media, and dedicated fashion subcultures around the world.

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Art Preview: Leviathan

by Ben October 31, 2013 in Art 0 comments tags: anime art, art, artwork, book, Character Design, manga

anime monster leviathanCharacter example for an upcoming book project I'm working on.

 

What is a Leviathan?

 

The term "Leviathan" has historical, religious, and literary connotations. Historically, it referred to a giant sea monster or creature, often associated with chaos and the primordial forces of the ocean. This concept has roots in various mythologies and ancient cultures, with the Leviathan symbolizing the untamed power of the seas.

Religiously, the Leviathan is mentioned in the Bible, particularly in the Book of Job and the Book of Isaiah. In these texts, it is depicted as a powerful and fearsome sea monster, representing chaos and the forces of evil that humanity must contend with.

In a literary context, the concept of the Leviathan is explored in-depth by philosopher Thomas Hobbes in his work "Leviathan," published in 1651. Here, Hobbes uses the Leviathan as a metaphor for a powerful, all-encompassing government that maintains order and prevents the "war of all against all" in society. The Leviathan, in this sense, is a symbol of sovereign authority and social contract.

Overall, whether as a mythical sea creature, a biblical symbol, or a political metaphor, the term Leviathan carries rich and varied meanings across different cultural, religious, and philosophical contexts. It embodies notions of power, chaos, and the struggle for order in the face of formidable forces.

 

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