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Make Money as an Artist – Design By Humans

by Ben August 30, 2019 in Art Talk 0 comments tags: art, art help, article, helping artists, making money, pod sites, print on demand

Design by Humans Store

 

Will I make money as an artist?

Years ago I documented my early experiences with 'Print on Demand' Site, Society 6. It was short article, mostly to complain about a few problems I had with S6's platform. This time I'm going in-depth. Addressing my experiences, thoughts and issues with a similar Print on Demand site- Design By Humans (DBH). With so many aspiring artists asking me, "how do I make money online?", this article should give some insight.  It doesn't necessarily point the way to the pot of gold every artist is looking for, but hopefully you'll appreciate an honest, critical perspective.

 

What is a Print on Demand (POD) site?

There’s now dozens of online stores/platforms which allow artists and designers to create their own store page and upload their artwork, designs and digital assets to be sold on prints, products such as phone cases and apparel such as t-shirts. A royalty or commission then gets paid to the artist after the store sells, prints and post orders which make use your artwork.

It seems like a great idea. You earn a small passive from income your artwork without needing to develop and run the platform from which you sell it on. You just spend a little time putting the art online (which you may have already have created) and then wait for the money to begin rolling in! Or rather, more often than not, then wait for the tumble-weed to go rolling past!

 

What is Design By Humans?

It's a USA based POD site, born over a decade ago, which specialised in printing T-shirt designs and has now branched out to offer other products in addition such as prints, stickers and mugs. Several years ago when I first joined the site, it was a small artist's hub offering up designs which other artists and customers alike had voted for in a competition-like format. The voting system generally ensured that everything the site printed and sold featured a quality design worthy of being worn in public. A number of years ago the site updated their business model to allow anyone (artists were initially vetted however) to populate the site with their designs without needing votes, in the same way POD sites like Tee Public and Society 6 work. This now meant artists like myself could at least have the opportunity to sell our designs in a more open market system.
However without the voting system, the quality standard across the site has, in my opinion, significantly dropped. Without wanting to sound like I'm blowing my own horn, many of the more professional artists like myself are now firmly in the minority. Both as an artist and consumer, I find this frustrating. The vetting process for designs that DBH now allow is somewhat lacking, which I'll discuss later as it's kind of amusing.

 

What Does Design By Humans pay?

DBH is one of several POD sites I have experimented with over the years, which does typically earn me at least something each month; even if it's just a couple of bucks. Although it's hard to say whether or not I'd recommend other aspiring artists and designers bothering with it.

To format your designs, upload your work through their 'add a product' system and create the relevant keywords to aid search results takes a long time, like with any POD site. And you may not end up being adequately financially compensated for your efforts. Like all ventures of this nature, there's some risk involved and whether or not you'll succeed on such as site is not a simple answer.

As an example- I might upload a design which takes an hour to format into the correct size PNG file, upload and configure. That design might not make a single penny over the course of years. Other designs might make a few dollars, while others still could generate hundreds of dollars.

Patience required

In my experience, generating hundreds of dollars for a design isn't common for most but with POD sites it's worth noting you're playing the long game; you go to the effort of uploading your designs in the beginning and might have to wait a number of years before seeing a significant financial return.

For example, one of my Sugar Skull Girl designs has currently generated me over $50 total on DBH. The design was uploaded nearly two years ago. So let's say the design is earning me $25 a year. Not much, right? But providing the design carries on selling for 10+ years, that's $250 of passive income. Is that worth it to you? You decide. Keep in mind I use this same design across several other POD sites. Each earning a few bucks here and there. This design also sells on art prints on my own site or through conventions and events I attend. Therefore when you add up the amount of money this one design makes across different platforms and sales channels over the course of a decade, it's considerably more than if I were to instead work solely as a commission artist who charges, say, $250 for a single, one-off artwork or design which I then never derive any further income from.

How much money can I get?

To answer the question of pay-out royalty; DBH currently offers a designer around $3 every time they sell a $25 shirt. DBH state they offer competitive rates, which is true compared to some POD sites which only offer a dollar per sale. As an artist, do I think $3 is fair? No way! The only reason a T-shirt sells is because the customer is buying the design on it. While I appreciate Print-On-Demand / order quantities of 1 are going to carry a higher cost to produce compared to a mass-produced shirt printed in the thousands, I'd imagine the artist isn't getting even a third of the net profit on each sale and without the designs us artists provide POD sites wouldn't exist in the first place.
When it comes to retail, the artist, inventor or original creator taking the smaller share for a sale is nothing new. It can equally be true to say; without the opportunity to sell on their site, us artists would also have nothing. And so the market determines if DBH's rates are profitable enough for them to run their business whilst satisfying the expectations of enough artists who are willing to give it a go and populate their site.

 

Are POD sites a reliable money earner?

With all POD sites, you should never rely on them as your primary source of income. Some people seem to have found the magic formula to be able to do this- I know of a few people who make thousands of dollars a month from POD sites, But like with a lot of these types of venture, those people make up a very small percentage of total sellers. For most it's a complete dead-end or just a trickle of passive income you could never expect to live off, especially if living in a first-world country.

While a design has the potential to keep generating a passive income for years, maybe decades, it also has the potential to dry up at any time. The business could cease trading, the search algorithm used to find your design could change (either on-site or via external search engines which point to your designs), or your design could get buried under a pile of other designs which come after it.

Also expect dry spells and more active selling times of the year towards x-mas, where sales will suddenly spike compared to previous months.

 

Too much garbage

So many POD sites have emerged over recent years, and you can understand why. It seems like the perfect business model: You provide a platform then get online designers and artists to populate it with products for you to sell and make a profit from whilst paying the majority of your work-force (us artists) nothing unless the product sells! And even then, the amount they pay seems a little unfair to the artists. Sure, these POD companies advertise their platform which brings customers to their site, but any business needs to do this regardless. So to reiterate, even though it might be worth artists experimenting with POD sites it's also worth noting you'll likely not earn a great deal and the royalty is kinda lousy (even if it is considered the going rate or better for such sites). If any designer out there is making mega bucks and wants to prove me wrong, great! And let me know. I love a success story :)

What type of artwork and designs sell?

The fact the pay-outs and earning potential is relatively low for most POD site artists, means many top-end professionals are probably going to avoid bothering with it, and instead it attracts designs from the likes of lazy opportunists, kids, novices or amateurs whose standard of work is pretty bad. Part of DBH's mission statement reads, "Embedded in the culture of Design By Humans is a passion for brilliantly designed tees, detailed illustration and a strong appreciation for all things creative." While we can try to appreciate the 'all things creative' part, there are a lot of tees which are certainly not brilliantly designed or illustrated in detail. You might be thinking, but isn't that a good thing as it means your work will stand out above the competition? Sure, it's always a bonus if a large portion of your competition on a site is producing sub-par work to make your stuff stand out. However it's not so good when such work pushes your designs to the bottom of the pile, effectively banishing them to page 10+ of an on-site search result and otherwise making them difficult to find.

DBH, like many POD sites are a bit of a free-for-all allowing almost anything to be uploaded and sold. I'm putting a lot of time into my art and designs, bumping up the quality, adding the "detail" and trying to produce something which I think might sell and do well on the site. It's not just me, but any competent artist in this position who can generate sales on DBH deserves to have their work more prominently placed in search results, yet this isn't always the case.

While I agree it's fair to give every designer the opportunity to upload their work, it's not necessarily fair to give equal allowances or privileges to artists of lower ability levels or standards when it comes to a design holding it's place at the top of a search result.
If an artist practices their craft for decades, gets pretty good at it, attempts to get eye-balls on their design and thus potentially make a sale, that's fair enough, right? But it is unfair for an amateur or lazy designer's work to get bumped to the top of the pile whilst pushing down the experienced pro's offering just because the amateur happened to be the last person to post or because they have lots of designs to populate search results. Basically I'm all about fairness and rewarding designers on a meritocratic basis.

To some degree this issue could be mitigated during the submissions process. Once upon a time DBH only used to allow artists to open a store if they could prove their artistic worth (perhaps they still do, but people are now lying about their credentials?). But I don't think that's the case any more, and I'll show you what I mean below. Therefore the design submission process needs to be a little stricter in regards to quality control.

 

Examples:

I did a general search for "anime girl" since I've listed several designs with those keywords and here's some of the not-so-great examples of what came up within the first 10 pages, much of which frustratingly pushes my artworks/products further down the search results list:

 

[caption id="attachment_4171" align="aligncenter" width="660"]T-Shirt Not formatted for a T-shirt[/caption]

[caption id="attachment_4172" align="aligncenter" width="660"]T-Shirt Again, not formatted for a shirt[/caption]

[caption id="attachment_4173" align="aligncenter" width="660"]T-Shirt The emotion is conveyed at least[/caption]

[caption id="attachment_4174" align="aligncenter" width="660"]T-Shirt A poor copy of existing character art?[/caption]

[caption id="attachment_4175" align="aligncenter" width="660"]T-Shirt This style is better suited elsewhere[/caption]

[caption id="attachment_4176" align="aligncenter" width="660"]T-Shirt Not at the commercial level yet[/caption]

[caption id="attachment_4177" align="aligncenter" width="660"]T-Shirt How did this pass quality control?[/caption]

[caption id="attachment_4178" align="aligncenter" width="660"]T-Shirt This seller posted 4 near identical versions of this stolen and poorly optimised art! Why?![/caption]

[caption id="attachment_4179" align="aligncenter" width="660"]T-Shirt This artist also uses other artist's stolen artwork in their store[/caption]

[caption id="attachment_4180" align="aligncenter" width="660"]T-Shirt Consistent style but...[/caption]

 

"But Ben, who are you to judge? Art/beauty is subjective". That argument simply doesn't apply in many cases. The artistic rules such as anatomy, proportion, lighting, rendering, colour theory, composition and style apply regardless. By all means draw, paint and design no-matter your level of experience or ability, but please re-consider attempting to profit from what you're doing if you've never encountered the rules above. On the flip side, there are some worthy designs listed also. Again, searching for the keywords "anime girl". And like I say, if you can't tell the difference between the 10 examples above and the 5 below, you shouldn't be looking to sell your artwork or designs on T-Shirts just yet. Level up your skills and come back when you have something of value to offer. And I'll just take this opportunity to make the point that I don't want to appear conceited about my own abilities. My work is by no means perfect but it's good enough to sell, and does.

 

[caption id="attachment_4181" align="aligncenter" width="660"]T-Shirt Colourful, nicely composed design. Seller: Retkikosmos[/caption]

[caption id="attachment_4182" align="aligncenter" width="660"]T-Shirt This guy's a master of exaggerated proportion and anatomy. Seller: Rafchu [/caption]

[caption id="attachment_4183" align="aligncenter" width="660"]Anime T-Shirt Art by yours truly: Seller: bomazu[/caption]

[caption id="attachment_4184" align="aligncenter" width="660"]T-Shirt Looks good on a shirt and artist has a consistent style in their store. Seller: Freeminds[/caption]

[caption id="attachment_4185" align="aligncenter" width="660"]T-Shirt This is a cute sticker. Seller: Cayzi[/caption]

 

I guess ideally DBH expects you, the artist to direct customers to your unique DBH Store page and bypass the need to use their search engine? Personally, if I'm going to market my designs as well, I'd rather direct customers to my own website and have the designs printed myself, or use a drop-shipping service to do this on my behalf. I expect POD sites to direct traffic to my products if they're taking the lion's share of the profits.

 

What does DBH get right?

My intention isn't just to hunt down all the flaws with their platform and the site has some benefits over similar sites I've worked with:

No pay-out threshold: Some sites, such as Displate and Zazzle require you to earn $50 before they pay you YOUR money. DBH don't try to unfairly skim off the top from their designers and always pay monthly no matter how much you've earned.
Decent Support: I've contacted the staff on several occasions and they've always been helpful and try to resolve problems.
Quality T-shirts: I've bought a number of shirts from DBH in the past and the quality and fit has always been good.
Less Piracy: Some moderation takes place to limit the number of stolen, infringed designs being sold on their site. There's nothing worse than a huge free-for all POD site such as Red Bubble which is happy to allow art thieves to profit from re-posting art they pull from an internet image search. DBH still has too much of this, but not in such high numbers.
Measures to prevent art thieves: Unfortunately It's not uncommon for artists to upload their design to a POD site, for it to then be stolen/downloaded some time after by an immoral dick-head who re-posts it on another POD site without consent. Luckily DBH used low-res images in their store, making this harder to download and use elsewhere.

 

Final thoughts

DBH- a nice idea and company filled with lovely staff, I'm sure. It creates opportunities to make money which artists wouldn't otherwise have, but the experience of competing on the site can be frustrating and isn't something you'll ever get rich from. If it's not for the fact you're up against the selection of dominant 'popular designs' (which forever prevent new work getting noticed by ranking top of the search listings,) you're also having to deal with the site's many amateur designers and art thieves unfairly given a place at the table. I'll carry on supporting DBH and using their site, but can't give them a strong recommendation to other artists or designers. Making any money from them is too hit and miss.

For independent reviews of designs, shirt quality and POD sites themselves, Check out Teefetch. I stumbled across them recently and noticed the site had featured some favourable reviews on a couple of my own designs which was cool to see.

And feel free to click here if you want to check out the range of anime or tattoo inspired t-shirts and I have available on DBH which features artwork from yours truly. If you want to purchase one too, I'll greatly appreciate the $3 of royalty!

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Artist’s Guide to Exhibiting at Comic Conventions

by Ben August 26, 2016 in Art Talk 1 comments tags: #comicconvention, article, comiccon

Artists Table at Comic Con

In this article I'm going to be sharing my insights and give advice to artists looking to exhibit or sell their work at comic cons or similar events. I attended 10 different U.K. cons over a 10 month period from October 2015 - July 2016. All the info in this article still applies years later. My aim was to find out if comic conventions are worth investing in and if can I find success at these types of events based on the kind of artwork I produce.

Will you make millions from selling art and comic cons? Or will it turn out to be a fruitless venture, not worth the time of day? I can't speak for everyone, but I will be honest about my experience and what I think it takes to succeed.

First I'm going to just summarise a few answers to some key questions and will be talking about these things in a little more depth over the course of the article.

Overall is it worth an artist selling work at a comic con?

Possibly. It depends what you want to achieve from the comic con experience- whether that's to make contacts, try something new, or make a profit.

What should I sell at a comic con?

As an artist, you're there to sell your art. You can transfer that onto products and merchandise like t-shirts and stickers. But your main emphasis is artwork and the best way to sell that is as prints or take on commissions. Or of course, if you've produced a comic or manga, that's what you're there to sell.

How do I book a table for an event?

First find out about the events taking place across the country. Google for answers or try www.comicconventions.co.uk for a decent list of upcoming UK cons.

Each con should have it's own website- visit those for booking instructions or email the organisers for details on how to book.

To start off with- try going for the most local convention you can find to save travel expenses and test the waters as cheaply as possible.

Some cons offer an Artist's Alley, Comic Village or Small press tables at a reduced price- so they're usually worth looking at. For example, they might be £80 for an artist's table instead of £300 for a regular dealer table.

What should I bring with me?

You're given a table- how you display your products on that table is up to you. Be aware that you're often limited to a 6x2 foot surface area. Other than your products, the bare minimum you'll want is a table cloth or sheet to cover the table, and business cards / leaflets listing contact details or websites showcasing your stuff online. Buying food and drink at these events is always expensive, so maybe bring your own.

What's it like at a convention?

Day to day you'll be stood or sat behind a table, usually next to other artists or retailers who have their own table. Lots of people will pass by your table, check out what you're selling and perhaps a few of those will stop and want to buy something.

Be prepared for both busy periods as well as many quiet periods.

Cons typically last 1-3 days and are tiring! So try to rest as much as possible before, in-between and after the con is over.

Use the opportunity to check out other people's stuff and have a look around. I love looking at all the cool geek stuff going on at these events.

Overall, did you make a profit?

While I did make small profits at some of the conventions I attended in this initial period, overall the answer to that question is, No. [Edit: I have since gone on to make larger profits at cons after this article was first written] Which, to be honest, I was surprised at. Although I'm aware of the reasons for this, which I'll explain later on and there are things that can be done to greatly increase the chances of financial success, which I'll also talk about in detail later [Edit: which I later went on to do in subsequent years. And it worked!].

Lastly, even though you didn't make a profit, can I make a lot of money at conventions?

Yes you can, but it seems more likely that you won't. I'd estimate that 1 in 5 artists at cons make hundreds or thousands of pounds profit from a 2 or 3 day event. The majority of artists I've seen either make a small profit, break even, or make a small loss, and then there's a fairly large amount of artists who walk away from a con having lost a fairly large chunk of cash after all their efforts.

I don't want to be discouraging, but I do want to make sure people have realistic expectations of these kinds of events before making the decision to try one out themselves. And even though I'm in the same boat as the majority who struggle to make it financially worthwhile, it definitely wasn't all for nothing. I learned a ton from my experiences and I've got a lot to say which I hope people find useful.

 

Now, I want to go into a little more depth about my personal experience, thoughts and hopefully be able to offer up some advice along the way. I'll be discussing things like my reasons for attending, planning considerations, table set up, what you should and shouldn't sell. I'll provide a break down of costs and sales figures, show how much money I made, what I sold, what to expect and more.

 

Overview:

 

So, why did I try the convention scene?

Over the years I've been given encouragement to give the con thing a go from other artist friends and a part of me wanted to try it and thought it would be a lot of fun, but I was put off exhibiting for years. Basically:

  • I wasn't sure if my work was good enough
  • I was concerned about other artist's opinions of me and my work
  • I hadn't created a comic or graphic novel which I assumed was a pre-requisite
  • There was concern over the financial risk and what if it doesn't pay off?
  • And the fact I'd need to deal with social anxiety and being seen in public

So finally deciding to attend was a pretty big deal for me and turned out to be a great experience in many way. For example, I can't even imagine feeling socially anxious to attend further conventions now!

I think anyone trying out a new venture like this should consider their reasons for wanting to attend. Maybe write them down. For me, my priorities were:

  1. Be out there. Get known. Increase awareness. Potentially make contacts.
  2. Source of inspiration and ideas by immersing myself in my niche. Being around other creative's motivates me to draw
  3. Market research what sells. What can I learn for future ventures
  4. Break even
  5. Sample what it is like to attend an Artists Alley / to sell work. Also it's a day out of the office, an experience, and time away from way from the screen having fun.
  6. Make a small profit
  7. Attain secondary work or commissions

So it wasn't all about making mega bucks- especially at first. Although the financial aspects were always on my mind. At the end of the day, you're there selling work and you've got a quantity of items you'd like shift.

 

Planning:

 

I want to give some advice about Initial considerations- such as things to think about beforehand, table set up, products...

Firstly, Do Research and ask other artists who have been there already about their experiences. Before I booked a table, I visited a comic con in London and spent some time going table-to-table asking for advice- I got some really great insights by some amazing artists and I really appreciate that.

Initial booking- As I mentioned earlier- find out how individual cons work: get added to their mailing lists or check social media feeds to find out how or when to book. For UK cons, try Googling 'MCM', 'London Super Comic Con', 'Showmasters Film and Comic Con' for some of the bigger events. As I mentioned earlier, Small press and Artists tables can often be had at a reduced rate, although occasionally this can mean being situated in a less desirable part of the convention hall. Until you've sampled a con- you won't know for sure what the table layouts will be like.

And be quick when booking tables. You need to get in there as early as possible to reserve or secure table space. Recently I missed out on getting a 'Comic Village' table at MCM Comic Expo London- which is the biggest UK comic event. Apparently 200 tables got booked within 5 minutes of announcing the call for bookings. Crazy! I got my booking in within 40 minutes and to be honest, I don't think I could have made that any quicker, due to the fact I've got other things going on in my life and generally I don't want to be checking my email every 5 minutes every day to see if tables are now available.

Once you have confirmed table booking. You might need to supply a description of your work or image for the cons website or guide book. To be honest, unless you're a high-profile exhibitor, I imagine 99% of people won't care what your picture looks like or what your description says, even if they come across it, and it won't impact on sales.

Next Figure out how to get there:

Use Google maps to see how long it'll take and find directions. Consider Travel options- train, car, walking if possible. Give yourself enough time. Remember you'll be carrying a lot of stuff so how will you transport that?

Will you need Accommodation? For me, I can drive into a London event each day. It'll take 1-2 hours each way. If I'm headed further north, I'll book a hotel or guest house for 1-2 nights. The sooner you book accommodation, the more chance you'll have getting something nearer to the event and at a more reasonable price. Hotels near venues and on event days get booked out pretty quick.

Consider Parking. Parking at venues, for example, the Olympia in London can cost at least £30 a day, Friday, Saturday and Sunday. I use Justpark.com to rent a space within 20 minute walking distance for far less than that, and check if nearby roads offer free parking at certain times. Many of the roads near the Olympia are free to park on Sundays.

Is it worth bringing a friend to help? They can provide moral support, company, man the table while you get food, take a toilet break or allow you to take turns looking around the event and might help split costs? Sometimes you'll need to pay for an extra exhibitor pass to bring someone else along. At the MCM events they only give Comic Village exhibitors a single chair, so maybe bring along an extra camping chair or expect one of you to be standing.

 

Table Considerations and Display:

 

What makes a good table display?

Really, the best thing to do is look at how other people are displaying their work, and figure out what looks effective and what might catch people's eye. Here's my first table display:

Comic Con TableI wanted to do something a little bit different, and had a few people comment that they were impressed with my display:

  • Most tables are dark looking, with a dark table cloth. I wanted mine to be white, and clean like a gallery.
  • I added a branded canvas banner at the front and roll-up display stand at the back to help grab attention and look more professional.
  • Rather than lay everything down flat, I wanted things vertically positioned so that they could be seen from a distance.
  • Added price tags, even considering the font face for the labels to make things clean and uniform.
  • Added a little description of me and my work plus QR code to my website on one of the display boards
  • The boards were custom made by painting a couple of old cork boards white and adding an arm to the back to allow them to stand- also making them easy to put up and take down.
  • The boards were angled at around 45 degrees to make them visible to anyone who passed by, no matter where they were standing.
  • Offered a variety of different sized and priced prints- small postcards for a couple of pounds and larger A3 poster sized prints for people with a little more money to spend.
  • Branded business card to match the display
  • I added box holding a selection of prints for people to thumb through, with the hope to stop a potential customer from passively walking by and create an opportunity to start a conversation
  • Overall fairly neat and tidy. Trying not to create too much of a barrier between myself and customers by boxing myself in with too many display panels above and around the table.

Making back my initial outlay on a table display was unknown entity, so I chose to play it safe and work with a tight budget, and see how things went.

What are other's tables like?

Often people use interlocking wire mesh cube panels as display boards for their work. I ended up trying this out for the last con I attended. It looks solid, professional, and again, I'd got several compliments on how it looks. Although I admit it takes a lot longer to set up- maybe 45 minutes to an hour?

Some artists just have a couple of products and don't opt for much in the way of displays. Whatever you decide, I'd advise a test run at home- dress your table up in advance and lay it out to see how it looks before bringing it to a con. Maybe when you get it how you want it, take a photo for reference on the day.

Is a decent display the most important thing?

No. Can it help? Yes. I've seen tables with just 2 or 3 different comics laid out flat which seem to generate far more interest than the more colourful, eye catching tables. If I'm honest, it felt a bit frustrating to have considered my set-up so much and to feel like I got it right, while my neighbouring table was completely bland and empty, yet was generating far more interest. Perhaps my display wasn't as effective as I thought? Or more likely people simply weren't resonating with my work. It at least highlighted to me just how important is it to be selling the right product compared to how you display it.

Why did I price and label things?

Personally I don't like to ask a seller for prices because:
1- if a seller is busy with another customer I don't want to stand around waiting to find out a price.
2. It creates too much awkwardness if a price is out of my budget.
Be prepared to lower or raise prices so prepare additional labels.

I expected that mentioning if a print is a high quality Giclee or on thick 300 gram per square meter card stock was an added selling point. In a gallery setting or online, this may be true. Although to be honest it don't think anyone really cared about the finer point of paper or ink quality at the conventions, so long as they liked the artwork.

 

Your products:

 

What did I bring to sell?

Mainly prints of my original manga style art. Over the years I'd mostly I created bright, colourful and digitally glossy character art. See below for some examples.

[gallery type="square" link="file" columns="5" size="medium" ids="2826,2821,2822,2825,2818,2816,2815,2810,2812,2801" orderby="rand"]

I offered a range of prints- at different prices:
4 Different A6 Postcard designs at £1.50 each or 4 for £5
10 Different A 5 Postcard designs at £3 each or 4 for £10
17 Different A4 Prints at £5 each or 3 for £10
5 Different A3 Prints at £10 each or 3 for £20

Plus I was selling one of my recent published books- 'Digital Manga', a tutorial book teaching Photoshop and digital art techniques at £10 a copy.

It's worth noting that at the MCM cons, you're specifically instructed not to sell fan art if you've booked a reduced rate Comic Village table. Original Art and comics only! I will still see some people selling the odd fan art or draw fan art commissions on the day. I don't have a massive problem with that, although most artists I've spoke seem to frown upon it, as it gives certain people an unfair selling advantage.

I've since learned that my style and theme of original artwork wasn't necessarily the best thing to bring to a comic convention. And I'll explain about what I did right and what I did wrong later.

So, what Should you sell?

Probably prints and/or a comic or art book. Look at your portfolio and short list your favourite images. Maybe get a second opinion. For your first show, bring along a range of images- it all needs to be geek based; sci-fi or fantasy themed and if you draw both portraits and landscapes, bring both and see what sells.

As a general rule, aim to demonstrate a consistent style and theme. This is one thing I feel like I seriously lacked and regret in my own work. I love playing around with different styles and ideas, which is all good and well, but when you want to sell a product or brand, in this case, you and your selection of artwork, a consistent style and theme is really important. It's something I will definitely be working on for future events.

Fan art is important. Although I'd not tested my theory over the course of these 10 initial conventions I'd attended, but I'd suspect a good piece of fan art can outsell originals 10-1! Most people at these events are fans, looking to engage with their passion and interests. If you show them their favourite character or a series they love and have an affinity with, they'll be extremely tempted to part with their cash. There's fan art all over the place, so consider being original- by executing your individual style or adding some unique element to the fan art.

I've traditionally concentrated on producing originals. That's what I value, what I'm mostly interested in, and what I'd personally buy from other artists. A part of my finds it somewhat immoral to effectively piggy-back off of another artist's creation or success solely to cash-in and make money. Doing so makes me feel like a sell-out, willing to throw out my artistic integrity. Having said that, I don't have a problem with being a genuine fan of something and wanting to create fan art as a celebration of another's idea.

However, I've now discovered that kind of thinking won't shift high volume and you need to sell a lot in order to make these things financially worth your while. I've talked with several artists who tell me their best sellers are always the fan art pieces and rarely their originals. And I noticed first-hand how, for example, one top-end fan artist sold 8 prints in 5 minutes, making £90 while I happened to be passing by their table. Whereas I've sometimes not even made £90 during the entire day! Of course I'm comparing myself with a fan artist who had triple the table and display space I had, was in a far better location within the venue and producing consistent, high-quality work.

There is a market for original products if the quality and consistency is there. If you have a following already, you don't necessarily need to go down the fan art route. But I feel an unknown artist would be better off introducing people to his or her original work through fan art if possible.

- This is something I would like to experiment with. I am curious to see what is possible if I produce a series of high quality, consistent fan arts to sell at a comic con. I feel it's something I'm capable of although it does mean taking time away from the original art I enjoy creating, being left with work I couldn't necessarily sell or use in certain other markets and I'd need to reconcile my artistic principles i.e. To sell out, I must become a sell-out, and that is simply part and parcel of the life many artists face in order to financially survive.

Regarding fan art licensing and copyright restriction: It is usually illegal (technically illegal) to produce and sell fan art. An original owner or creator of the work in which you're creating a derivation of would have grounds to sue you in this case. In 2014 the UK introduced a new 'parody, caricature and pastiche' law which could apply in the case of fan art, although exactly what constitutes a copyright infringement is still partially unclear. What is also unclear is at what point is a work considered original, derivative or pastiche?

In reality, suing a fan artist is extremely rare.
  1. Those that hold intellectual property copyright (for example, Marvel, Disney, or Nintendo) wouldn't sue fan artists since they're promoting the fandom around their creations which potentially benefits companies in the long run. For a company to sue a fan making a relatively nominal sum of money from their creations would also generate unwanted bad-press for these companies.
  2. Millions of copyright infringed works are being uploaded onto the web and sold or used as a marketing vehicle, or sold in stores every year and this is virtually impossible to police.
  3. Everyone is doing it. To the point where it's evidently becoming more and more difficult for a comic or anime style artist to build a following or financially survive without producing or selling fan art. This fact coupled with the confusion and ambiguity of the laws in different countries makes pursuing individual artists a confusing hassle.
  4. If a company did want to make an example of those who infringe their IP copyright, they'd likely start with other, larger organisations, groups or companies who are damaging them or negatively effecting their sales and reputation in a much greater way. The prolific Chinese counterfeiters who make millions out these infringements on a daily basis would be a better place to start, rather than singling out an individual artist.
  5. Original creators would find it very difficult, time consuming and costly to peruse individual fan artists.

On the subject of fan art, sure- draw popular characters. But don't just re-work someone else's existing artwork. On a few occasions, I'd chatted with some really friendly, nice "artists" at cons who I'd initially wanted to support until I checked out what they're selling; an existing image grabbed off Google which they'd re-painted, or digitally manipulated. I don't feel a cheap re-hash or rip-off of another artist or designer's work has any place at an event like that. Don't be lazy or sneaky! If you're going to make fan art, make something entirely your own.

Home Printing or using a print company?

I've got a fairly decent A3 inkjet printer, so decided to manage my own print runs. This meant I could try just 5 or 6 copies of any one design, bring them to an event and see if they sold. If I needed more for the next day (at a local event), I could print more.

Using a print company will mean a better quality of print and could be significantly cheaper per print proving you buy in bulk. You'll likely have to get a minimum print run of 50 per design.

Since my work was never selling like hot cakes, having a dozen or so designs and 4 or 5 prints of each was sufficient and glad I didn't commit to even 50 of each or I'd likely still be left with 85% of my stock after 10 conventions!

I was selling a low, medium and high price selection of prints to cater for different budgets. Although I feel if you have a more mature style of art that will attract an older and wealthier customer, maybe just concentrate on larger, higher priced prints?

Like everything, these are just my experiences and observations, so nothing is set in stone and you may need to adjust based on your style of work and specific requirements.

I'll be discussing print costs and pricing later on.

People often seem to do ok by selling their comics

I've not sold my own, so can't really comment about this in detail. I personally love comics and would love to actualise my own story ideas, but sequential work takes me forever, so have been reluctant to invest my time in creating stories. I have a lot of respect for anyone taking on the task to complete a comic, graphic novel or two. Providing you can get people into your story and immerse themselves in the world you've created, you'll gain a loyal fan for sure.

Taking on commissions each day is a good idea

This can be a caricature, manga or comic style portrait or a requested character art. Usual scenario is- a customer will come up to your table, ask what they want and if you're happy to give it a ago, you'll take a deposit or payment up front, then get to work. If you're going to need a few hours drawing each piece, or have several to get though, obviously tell the customer to come back later.

Again, this isn't something I've tried. Reason being, I feel that my art is inconsistent and I couldn't guarantee what I'd end up producing. I feel vulnerable to having an off-day where I might not produce the kinda work I'd be pitching. That wouldn't be fair on the customer if I couldn't deliver something that wasn't 100%. Plus I feel uncomfortable being watched as I draw.

Several people have asked me about commissions. I say, I'm willing to take them on after the event so that I can devote more time to producing something of higher quality, and offer to post the work directly to the customer, although to be honest, I've never received a genuine commission request following an event. I think most people just want to pick up a customised memento on the day. A lower priced sketch, and not necessarily a work of art.

Also something to initially Avoid are things like selling Clothing. Printed t-shirts for example require larger print runs to reduce cost and make a profit, they needs more display space than a single table allows, and the requirement for multiple sizes gets complicated. Items like custom coffee mugs might seem like a good idea, but they have a low profit margin, take up space to store and require a larger production run to get the stock cheap enough to begin with.

Stickers and badges? I personally wouldn't bother with them. Or at least not make them your main focus. Sure, they can definitely sell, but you'd need to shift hundreds, if not thousands in order to make any good money from them. I can just imagine most convention artists have 100s or 1000s of these things just lying around in boxes at home which'll end up getting thrown out in years to come.

 

Other things to bring with you:

 

Other than your artwork, I'm going to list a few things you'll need to bring with you:

Tickets or printed passes for the event, which should have been emailed to you.

Directions or a map to get there or other Paperwork. Keep all that stuff on your phone also as a back-up.

Business cards / optional flyers if you have something specific to promote.

Display banners.

Overnight bag if staying over.

Food and drink.

A float and cash box with enough spare change.

Credit card facilities aren't necessary, especially for your first event. Con-goers know cash is expected. Having said that, I wouldn't rule it out and have missed out on a sale because I didn't accept card.

Bags for prints. Every time a customer buys my work, I always put it in an appropriately sized a clear, plastic sleeve to help give it some protection. Some people prefer to roll up their work with a rubber band, some use bags with handles.

A Sharpie or pen to sign your products.

Art supplies if you intend on drawing or taking on commissions during the event.

Other set up sundries like pins, tape, paper, blu-tack and scissors.

A lot of people, myself included use a suitcase to put everything in.

 

Day to Day Experience:

[gallery columns="5" size="medium" link="file" type="square" ids="2747,2794,2869,2872,2876,2879,2900,2907,2920,2981"]

On the day, when you arrive at the venue your first goal is to get a wrist band or lanyard exhibitor pass, so that you can then get in and begin setting up.

I find this in itself to often be one of the most daunting aspects of the convention scene. You often have large exhibition halls to navigate, little to no sign posting as to where you sign in or set up. Security guards or event staff often have no idea where you should be going either. I always expect a confusing mess and lack of direction, and that's often what I get. Especially with the MCM and Show Masters events- the latter being particularly awful at providing on-the-day guidance and instruction.

Once you do get your pitch set up, it gives you a great opportunity to browse the venue before the public arrive and introduce yourself to neighbouring artists or retailers. Most exhibitors I've met at these events have been really nice people, and it definitely helps make the days go quicker when you can have a chat with like minded people about shared interests.

The first few times I attended these events it almost felt magical! I was in geek heaven! Although once you've seen a few cons, you've seen them all so feel that novelty starts to wear off after you've been to a few- most vendors make repeat appearances on the comic con circuit, selling the same selection of items every time.

2 day events cover the weekend, although 3 day events are becoming more common, which include a Friday.

Friday is always the slowest, less busy day, while most visitors will attend on the Saturday. For me personally, I often debate whether it's worth even attending the Friday since just trying to break even can be a struggle. Sometimes, Sundays can surprise me, with weekend pass holders deliberately not making purchases until the last day.

A day will involve quiet periods, even for the more popular sellers. Use these times to tidy up your stock, chat with neighbouring artists, check out other people's stuff or draw, particularly if you've got a list of commissions waiting to be done.

I'm often too tired to draw and focus at 100%. Dealing with fatigue is a definite factor for me at these events since they often require I get out of bed at 5 or 6am in order to drive to the venue and set up before the doors open at, say, 9. I'm a night owl so I've normally only had a few hours sleep before hand. Also at the end of a day I'm often 'buzzing' and over stimulated from the day's activity. This makes it hard to sleep the next night, even though you know you've got to be up early the next day to do it all over again. And if you're staying at a local hostel or hotel, the fact you're not in your own bed doesn't help you with sleep.

Don't forget to eat and drink during the day to keep your energy levels up!

Busy times are great. And I think if you look busy, other people suddenly become interested in your table and start to see value in your work. It's a weird one.

Like I say, most other artists are friendly and worth chatting to, even if it's just to pay a few compliments, comment on their work and to pick their brains about things you're not sure of. Some artists talk about annoying neighbouring competitors. I didn't necessarily experience this but others tell me how annoying they find thing like:

* Calling out to beckon people over to their table
* Having their friends or fellow staff standing in front of tables effectively creating a wall between a neighbouring artist and potential customers
* Selling things they shouldn't. For example, selling little more than a novel or novels in the 'artists' alley.

At the end of the day. You can leave your stuff at the venue. Most people cover their table with a cloth and or put stock and valuables underneath their table.

 

Selling:

 

Before I get to costs and sales figures I'd like to discuss selling.

So how much should you sell your work for?

This is probably the one question artists ask the most. The usual advice given is, "sell your work for what you think it's worth to you", but that doesn't really help. At these events, there's a typical price and a going rate for things like artist's prints:

An A4 8x12 inch print sells for £3-£15
I sell mine for £5 each or 3 for £10.

An A3 12x16 inch print sells for £5-25
I sell mine for £10 each or 3 for £10.

- These are usually for unlimited print-runs. Limited editions are often £5-£10 more per print.

Sure, if you were selling art in a art gallery a limited A3 print could likely sell for £40-£100 or more. Most con-goers aren't art buyers, are too young to have that kind of disposable cash or, unfortunately, most people just wouldn't value comic style art in the same way.

A4 sized originals usually in the form of character drawing or marker coloured art tend to sell for between £20 and £60.

However I have seen industry professionals or those with a fan base attempt to sell A4 originals for between £150 and £400. The industry professionals (having worked on a mainstream comic for example) typically charge £200-£300 for an A3+ sized pencilled comic art cover.

Commission prices are similar to original art, although £10 for a reasonably quick sketch is common. More often than not, a quick sketch is preferable and within most people's budgets.

 

If you have a fan following, taking commissions before the con is a good idea, giving your fans the opportunity to buy the work directly from you while giving you time to prepare the work beforehand.

To up-sell is an good option; so 'buy one get one half price' or 'buy 2 get one free'. Your selection or work will need to be consistent or similar to maximise the opportunity to sell more than a single print.

Use round numbers to avoid running out of change and keep things simple. So charge £5 rather than £4.95.

I'm not a salesman and I'm sure there are a million great books out there to assist with selling to the public and buyer psychology but I've listed a few basic pointers to help project yourself more favourably:

  • Smile, be friendly, welcoming and positive.
  • No need to go over the top. Just saying hi, or invite people to browse can be enough to secure a sale.
  • If people do come over while you're drawing, look up, make eye contact and say "hello", or "feel free to have a browse", or "if you need anything let me know", otherwise people might feel uncomfortable at the thought of disturbing you.
  • Engage with visitors- think of some opener questions like, "Hi ya, so what are you into?", "How's it going?" or simply- "Nice cosplay!"
  • I like to ask: "Do you have a favourite piece?" or "Anything that caught your eye?", I feel this gives customers the opportunity to actively find a piece they can identify with and consider in a positive way.
  • Pressuring some people into a sale may work for smaller items although, it may be repelling other visitors. I personally don't like the idea of it, even though I've seen it can get results, to a point.
  • At first I thought it would be a bad idea to have my head down, working on art, but actually, I think it takes the pressure off people to come over and have a look at what you're doing or what you're selling without you, the seller, looking at them and making them feel uncomfortable.

 

If you can market yourself before the con, do. Post on social media accounts- Tumblr, FaceBook, Twitter, Deviant art, Instagram, your own site or blog. Obviously if you don't have a following, this will have limited success, but even if a few friends and family know you're there, they may attend and stop by on the day to say hello.

Also, while you're there, record sales. Work out which items are selling, and how much money you make, otherwise you'll have no idea if the event was financially worthwhile.

What people seem to buy?

It's difficult to pin point what people buy from other artists. However, from what I observed over the course of events, the artists that did well covered these bases:

  • Already having large fan following
  • Art which creates an emotional reaction in people: Funny, thought provoking, clever or nostalgic
  • Creating Fan art
  • Selling Stories- manga or comics
  • Producing Top-end, high quality work
  • Unique style or something eye catching
  • A combination of the above

So earlier, when I explained what I think you should sell, it was based on these kind of observations.

 

Costs Breakdown:

 

So how much did I spend and how much did I make at the conventions I went to? First I needed to invest some money for my table display and for stock. I'm good at keeping costs to a minimum and tried doing this almost as cheaply as possible to lower risk and maximise profits.

Set up expenses:

Table Banner:                         £12.99

Roller Banner:                        £21.69 (was £30.99 -£9.30 part refund)

Postcard Stands:                     £6.99

500 Business cards (400gsm double sided): £17

Table Cloth White:                 £0 (already had one)

Display Boards White x2:     £0

A6 Bags x95:                            £0 (already had some)

A5 Bags x190:                          £0 (already had some)

A4 Bags x100:                        £4.99

A3 Bags x100:                          £11.99

8" Cash Tin/ Safe Box:           £4.49

Interlock square Display:       £12.75

Table Cloth Black:                    £5.00

Misc:                                            Not recorded: Less than £1

Stock:            

Prints (Paper and Ink):            £0-£0.60p each. These costs were deducted per item sale

Digital Manga Book:                £1.75-£3.17 each. These costs were deducted per item sale

TOTAL:          £97.89

So that was pretty much my initial outlay, plus Stock costs. I managed to make sure I never had much surplus stock, so luckily I don't have 1000 unsold prints or books sitting in boxes at home.

 

Sales figures:

 

Here are my sales figures and profit made after deducting Table Cost, Fuel, Parking and Accommodation:

consales1

[Taken from an Excel Spreadsheet. Click for larger image.]

Results:
  • London MCM (October 2015) - Small Profit
  • Birmingham MCM (November 2015) - Small loss
  • London Anime and Game Con (February 2016) - Small loss
  • Midlands MCM (February 2016)- Small loss
  • London Super Comic Con (February 2016) - Big loss
  • London Film and Comic Con (February 2016) - Big loss
  • Liverpool MCM (March 2016)-  Big Loss
  • Medway Film and Comic Con (March 2016) - Small Profit
  • London MCM (May 2016) - Small Profit
  • London Film and Comic Con (July 2016) - Big Loss

I can sum up the financial side of things like this- my venture failed. Including the initial £100 outlay, I'm around £680 down. I could afford to lose that amount, but if you're thinking of doing something similar, would you be okay with that? As business ventures go, that's not too bad. To be fair, many businesses can be tens if not hundreds of thousands of pounds in the red for the first few years of trading. Perhaps Cons are a good way for some people to learn a few ropes in the business and retail world before taking on bigger, higher risk ventures?

I know how to find a bargain. As well as inexpensive stock in the form of prints and books, I managed to keep my accommodation costs very low- averaging just over £30 per night at some reasonable hotels. The only cheaper alternative would have been shared dorm hostels or sleeping on a friend's couch. Travel costs were sometimes split between myself and a friend.

It would be tempting to hide the fact my convention circuit experience wasn't 100% successful. It would probably make me look better and give my words in this article more authority. And I want to be positive and encouraging to artists looking to try the convention scene, although it's more important for me to be balanced, realistic and give an honest account of my experiences, as depressing as that might sometimes be!

[UPDATE: It's worth mentioning, since writing this article a few years ago I've continued to attend conventions to the point where I not only re-paid my initial £582+ loss mentioned above, but am now making profit. Hooray- That's good news :)]

 

Final thoughts:

 

What did I get right and wrong?:

Hindsight is a great thing. I've learned a lot from my experiences and that's why I'm talking about this stuff- so that no one needs to step into the realm of selling at conventions without being educated about what's involved.

My biggest problem was simply not turning a profit. I tried exhibiting my work at 10 different shows across the UK. Some smaller and more local, others in larger cities. I can see how you might perform well in one show, and not so well at another. There are different types of audiences and factors which might help you make money at one event, while failing at another. And while every show differs, it gave me enough data to draw a few conclusions.

Earlier I listed what I observed others selling and why.
- I didn't have a comic to sell, a significant fan following, fan art or anything clever or thought provoking on show, no unified concept or consistent style, I wasn't taking commissions. Instead, just offering some of my pre-existing, reasonably decent, original character art which I thought would be sufficient to at least get me started. I'd hear people comment as they walked by the table, giving praise and suggesting they liked it, or coming up to me to tell me how much they loved what I was doing, but obviously not enough to part with their cash.

Frustratingly there wasn't time for me to produce a new series of artwork in-between convention bookings. After being 3 or 4 events in, I knew I needed to adjust course, but shows were already booked and I had too much going on at the time to create anything new.

I still have limits so far as artistic technical ability is concerned. I can continue to practice my art and increase my ability, but leveling-up is something that takes years of conscious effort.

In the mean time I can reconsider the content of my work and produce what people want. In an ideal world I'd be one of these artists who by luck happen to love creating the kinds of art which people want to buy. These types of people can effectively walk into a convention and nail it right off the bat without needing to cater for a market.

Whereas, if you're like me and you're work is too niche or if people just can't see the value in your work like you can, then you haven't got a choice but to follow the money and make more effort to get hold of it.

I'd be really interested to try some more events and prove my theories correct, but first I'd need to get to work on conceptualising and creating a new range of artworks designed specifically for the con-going market.

Money isn't everything, and I knew that going into this endeavour. But if people are willing to buy your art, it does give you a boost. It feels like you're doing something worthwhile, that your work is effective, it's making people happy, it's resonating with others who demonstrate they want to connect with you and your ideas by making a purchase. And when I sell a Digital Manga book, I'm happy knowing it's going to help someone to improve their Photoshop skills and I'm passing on my knowledge. More sales means the more I know I'm connecting with people.

Therefore if sales are far and few between, not only do the days drag, but it feels like you're sharing your creative vision, exhibiting the fruits of your labour and putting a piece of yourself out there, and no one cares. That can be tough to deal with, and perhaps somewhat isolating if you see others around you who do seem to be connecting with customers.

 

What did I get right?

I managed to keep costs really low without sacrificing quality:

I spent under £100 for my table display, bags, stuff like business cards. One guy next to me mentioned spending over £100 just on his roller banner, which wasn't even as wide as mine. I could have easily spent £500+ on this initial outlay.
Stock and item costs were like £150 over 10 conventions. I could have easily spent way over £500 on this, maybe £1000-£3000+ if I was overly optimistic and had ordered print runs of, say, 1000 for each design I had available.

I recorded everything:

I calculated travel costs to the penny, where I bought stock and how much I paid, how many items I sold, which items sold and on what days. It's easy to find out how much cash is in the pot by the end of the event, but I imagine I'm one of only a few people who can tell you exactly how much profit I made- to the penny.

My table looked pretty good:

Given that I was sticking to a tight budget and working with the products I had to sell, I didn't feel there was much else I could do to improve my set up, other than what I tried on my 10th convention, which was to increase my display area using the black interlocking squares. What I had wasn't perfect, but it was easy to fit in a suitcase, roll out and set up. I'd definitely like to improve my display area and would be willing to spend more if it helped showcase the work and increase sales, but that easily takes second place to getting the product right.

I used what I had:

I got to test the waters using artwork I'd previously created without needing to invest time to produce a product for the events beforehand.

I booked several events in one hit:

This at least gave me a overall feel for the convention scene. Who knows, I may have otherwise done poorly in one event, then gave up without trying another which would have turned out to be a success. And most events were local to me and within an hour or two's driving distance.

I learned a lot:

If anything I learned what didn't work- both by observing my own mistakes as well as other peoples. I learned that there seems to be a formula or framework to success. We can all be decent artists producing decent work, but the message you communicate and how effectively you get it across to your target audience and while within the kinda big, busy convention environment is vital. And generally I think you can apply the things you learn at events to other aspects of your life or artistic endeavours.

Also, some bad luck was involved:

One convention I attended was just bad! No one was selling particularly well. The guy next to me took a £300+ loss and the best feedback I'd get from asking around was "at least I made back the cost of the table"!

Another two conventions saw me and a few other artists shoved out the way of the main venue hall. The footfall was around 10 times less than if situated within the main part of the show.

Overall, due to such poor sales, I didn't get sufficient data to conclude what my best seller was. I sold a little bit of everything, be it a cute anime girl, a macho cyborg warrior or a tattoo inspired skull illustration.

So why are there so many artists desperate to sell at conventions if most artists will in fact struggle to make money?

I've spoken with dozens of artists at these events (mainly original art / comic sellers) and it seemed like a lot of people didn't want to admit how much they were financially struggling. I would have loved an honest discussion about the financial factor, but nearly everyone was trying to project a positive, successful vibe. I don't know exactly how much other people were making, but I found it hard to believe that artists felt it was acceptable to break even or earn, say just £100-£200 net profit after devoting 2 or 3 days of their time. Plus however many hours of art-working and preparation time before each event.

Some guys told me they make their living from these conventions. I find that hard to believe also. How is that possible unless you're consistently bringing in one or two thousand pounds worth of sales from each event to offset travel costs, lodgings and expenses? For the majority of artists I didn't see that kind of money exchanging hands while I attempted to keep tabs of transactions taking place within the same isle as me.

I'm sure some artists simply enjoy taking part. I know my initial motivations weren't based around earnings, although money did become a bigger factor, the more I attended.

I read an American Comic Con report from Kiriska.com which listed average sales at over $1,200, (about £950 at the current exchange rate) with highest earnings at $11,000. I've even heard rumours elsewhere of artists making $20-30,000 at a show!

I don't have a UK report to compare against, but if I were to guess, UK gross revenues wouldn't even be half that. I remember two people I chatted to both reported their most profitable events had earned them £800 gross (not net profit). Although making half that amount seems more common. After deducting expenses, it really isn't much money at all.

I guess, if you self-publish a comic, or draw this kinda comic or manga art there aren't many offline outlets to exhibit at. It seems to make sense for artists flock to conventions in an attempt to get their work out there if there aren't alternatives. Although in practice I wonder just how many artists pour more money in to a convention than they make back?

From a social stand-point, it's cool after you start seeing the same people at events. There's somewhat of a community in an artist's alley and it gives an opportunity to chat with like-minded people and make friends with some awesome artists. Admittedly I felt like some of the regulars were a bit cliquey with each other and I guess that's to be expected. I think artists in general are creative people who want to focus on their own projects, so are often too engaged with their ideas to consider enquiring about yours. So an opportunity to not only work towards the project of exhibiting at an event, but socialising and being out there is a big driving factor for many.

There's potential to sell well at a con, but can take a serious time, effort and trial and error, to get to that point. An alternative for artists might be an online Kick-starter campaign or Pateron account to fund their creative ventures. I've not tried these, but those who have tell me they often involve a huge amount of hard work to get a project funded or to be able to live off of monthly Patreon earnings. Most of us love the thought of sharing our ideas and vision with the world and getting paid to do so but it's evident that only a very small percentage of artists get given that opportunity.

I wish I wasn't saying this! It's kinda sad and I wish there was enough money to go around so that creatives could do their thing without money worries. Many artists I know produce something worth sharing and paying for and the challenge artists face is being able to find their market and the types of people who appreciate their work and who want to support them. Meanwhile co-existing with a million other competing creatives.

So, conventions- Give me credit for giving it a good go and trying to make something happen. It does take time, effort and energy to put yourself out there and I have respect for anyone who goes through that process. And I want to say a huge thank you to everyone who stopped by at my table to check out my work and I really appreciate every individual who made a purchase. It really means a lot to me.

For anyone else, I'd say to also give it a go! You never know what will happen until you try these things, but it's worth being realistic and open to the fact you could lose money and waste time at an event unless you do it for the right reasons, you get it right, and are offering what people want.

I'd love to hear about other people's experiences attending comic cons or similar events. I've tried to think of everything I can so far as conventions go, but I'm sure I've missed something so if you have any other questions, feel free to leave a comment and I'll do my best to answer them. I know this was a long one, so thanks for reading!

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Artists Selling Artwork on the Internet via Society6

by Ben December 01, 2013 in Art Talk 1 comments tags: art, article

Society6 Store Header

There's several online stores which allow artist to create a page, upload their work as prints or assign them to products like cases and apparel. Royalties and commission then get paid to the artist after the store sells, prints and post orders which use your work.

It seems like a great idea to earn from your artwork without needing to develop and run the platform from which you sell it on- you just spend a little time putting the art (which you probably already have created) online and then wait for the money to begin rolling in! In practice, it's not so straight forward and not as easy as it seems for the vast majority.

 

Society6

I spent about a solid week to set up an account, edit then add around 30 artworks as prints, shirts, skins etc. I watched a few people, promoted some art, got my store indexed on Google and waited several months. I got my first sale recently- made $3.50! Woohoo!

I appreciate I'm not the greatest artist in the world and my current offerings of manga and comic inspired characters aren't going be everyone's cup of tea, but obviously it wasn't worth my time.

 

Society6 is essentially a popularity contest

If work is good then it deserves to be prominently featured and I'm happy to see good designs gain popularity. However, as of now Society6 does not utilise a fair system of promoting and featuring quality new art on it's home page or at the top of it's search results.

I've seen some awesome artworks on the site which simply don't gain the love, recognition or sales they deserves because they're buried under a pile of designs which came before them. They don't get seen, so don't get likes so don't rise up the search rankings.
Where as designs which gained a decent amount of likes or sales early on in the site's history have risen to the front page or top of search results. These designs therefore get more views, which then leads to more sales, which lead to being more prominently featured, which leads to getting more views and then more sales and so on and so on. This popularity loop then makes it difficult for new artists to get eye-balls on their work.

Being popular and getting the views and likes on a design = more sales. But popularity on the site can be artificially generated or is circumstantial- As mentioned above, perhaps an artist was fortunate enough to acquire some popularity early on before the site gained more members and while there was far less competition (and therefore features more prominently on the site) This seems unfair to newcomers. Or perhaps newbies are being overshadowed buy so-called popular artists; Artists who've whored-out thousands of 'likes'/'promotes'/'favs'/'watches' with the expectation of having the same done in return. The more likes you get, the more popular you seem and the more chance your designs get seen and therefore bought.

I'm sure there are other loop holes or strategies which can be exploited to increase popularity. Much of the artwork on S6 is of an great standard, and with so much competition, it's never going to be easy for a newbie to stand out at the best of times. Popularity loops and other sellers artificially generating popularity with 'like-reciprocation' doesn't help matters.

 

Keys to success

The people that seem to have success on S6 (and similar sites) are either/and/or:

  • Very talented at a top-end professional level and hence automatically built a reputation for themselves
  • Good at self promotion. They have some Ok designs, but are promo and/or SEO experts so get noticed.
  • Creating what people want. Either intentionally or because they also like it. For example animal based stuff goes down well, as does pop culture references i.e. Star Wars, Bat Man.

If you have all those three ingredients nailed, you're gonna make some good money, be it at Society6 or similar stores. For the rest of us, it's gonna be very hit and miss and you will just have to try it and see what happens, as I have. The hardest part is taking some time out (in my case, a week) to see how well you're art sells (or doesn't sell!). Trying it for yourself is the only way to know for sure.

 

Feel free to check out my store here: http://society6.com/BenKrefta

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